CP4eva'04 said:
RollerNut said:
What happened to the topic on a new ride for 2006? Everyone's talking about something totally different. Back to the topic now people. No effense to anyone...There is a great discussion going on and you go and tell us we are off topic. The post you made was "Off topic" and on top of that you added nothing to the conversation that was going on, or the one you said we were "Off topic on".
Notice I said no effense to anyone. I didn't mean to make you mad. It's just that I didn't know what the heck you guys were talking about. Ain't this topic suppossed to be about a new ride for 2006? Anyways I really don't care, I'm not a mod.
*** Edited 8/4/2005 3:03:30 AM UTC by RollerNut***
August 12th, 2005- Eminem and Lil Jon concert at Comerica Park.....I was right at the stage! 50 Cent sprayed water on me, Eminem was an inch away from touching me, and when the concert was over I walked outside and met Lil Jon's Eastside Boyz!
TTD 120mph said:
I also think that when people put their hands up, they cause a small amount of wind friction. I bet you could get a rollback if you get everybody in your train to put their hands up
I've got it! Have everyone on the train put their hands up, but at different angles. Say, front row straight up, and back would put them straight out horizontally, and in-between rows would fill in the gaps. In effect, there would be a wall of hands/arms. I want to get a full train to try it out with me.
-S. Eagle
Smoking Marijuana isn't a bad thing or even a good one, like everything else, its what you make of it.
CP_bound said:
I was also a little confused by their numbers given for Dragster's speed on the downside. A drop of 400 feet gives you ~109 mph, and they approximate that the train crests the tophat at a speed of ~10 mph. So unless they figured out a way to eliminate virtually all of the drag on their trains between MF and Dragster, it would seem that CP is fibbing about hitting 120 mph on the down side of the tower.Could the themed aerodynamics of the train nose actually help cut through the wind a little better?
I have a dumb question. Remember when the Green was stuck up on the top of the Top hat sometime this June? My question is when that happend, how fast would the train have gone after being pushed over. Another question I have is when a train rolls back does it go 120 on the way back down?
Joe@CP05 said:
I bet it would roll back if you got everyone on the train to spread out trash bags in front of themselvesThat was only a senseless joke, no one get upset about safety...
I'd like to see a train roll back from a bird getting in the way, I think that would be funny...lol.
lol Sarmad.
And I think I can answer your question(s) Shawn(although it might be wrong). Since the train is launched at 120+ mph, the train is going over the apex(top hat) at a decent speed....which means that it will most likely reach the same speed that it started out at when it began its deceleration(aka 120mph). But because it was at rest when the man pushed it over, it only reached its top speed.....which, my guess, is somewhere around 105+ mph.
But I don’t think a train reaches 120 mph when it rolls back. It would be the same principle as if it were at rest.
Again that’s just my guess, somebody could probably explain it allot better. Or give an actual correct answer. :P
*** Edited 8/4/2005 4:48:31 PM UTC by TTD 120mph***
-Adam G- The OG Dragster nut
If it stalls in the tophat and/or rolls back, it can only achieve ~109 mph at 20 feet above the ground (from a 400 foot fall). I'm not positive at what height the copper finned track is positioned, but I would think it's somewhere close to 20 feet in the air. Although this is the fastest the train can achieve from a fall of this height, it's not called its terminal velocity.
Terminal velocity is when the drag forces equal the force of gravity, therefore preventing the object from falling any faster. For example, a penny's terminal velocity is around ~60 mph. A skydiver (in their normal diving position) has a terminal velocity of ~122 mph. People have been able to go faster, but that takes low friction suits and altering their "diving" technigue.
An Intamin train's terminal velocity would be higher that a human's terminal velocity. I have no idea exactly what the figure would be though, you would have to ask Intamin if they know. I've been saying for a while that the name Terminal Velocity would be really cool for a coaster. Now they just have to build a coaster to fit that name. :)
*** Edited 8/4/2005 1:14:48 PM UTC by CP_bound***
-Gannon
-B.S. Civil Engineering, Purdue University
TTD, that's the entire discussion we've been having for the last 2 pages.
A 400' drop with no loss to friction at all from a standing start, the train would hit 109mph. So, does the speed it goes over the top compensate for the loss to friction or does the train go slower than that. I think there is pretty much no way for that train to hit 120, but then again, I may be wrong. It would be interesting to hit the train with a radar gun just after it pulls out of the dive, and before it hits the brakes.
Goodbye MrScott
John
RollerNut, I was in a bad mood didn't mean to flip out on you like that.
<Matt>
101 on Magnum and counting...
It's all good in the hood.
August 12th, 2005- Eminem and Lil Jon concert at Comerica Park.....I was right at the stage! 50 Cent sprayed water on me, Eminem was an inch away from touching me, and when the concert was over I walked outside and met Lil Jon's Eastside Boyz!
Thanks CP_bound and John. I don't know why but I thought that terminal velocity was the speed and object reaches when dropped from a certain height. Now I understand TV, sorry for the mixup.
Wait a couple years when I'm better at physics. :)
Oh, and Terminal Velocity IS a cool name for a coaster.
-Adam G- The OG Dragster nut
You would need a wall of hands like sean said. and they mot not even be enough. If EVERYONE puts them straight up, only, say, the front half of the train would feel the wind. The curvuture of the arms would cause the wind to split, thus creating an airless tunnel persay. Like when you watch NASCAR or any high speed lap racing, you most likely will see one driver get in line behind another and start moving forward. They have to wind resistance allowing them to slowly move forward. They avoid all drag. So to get a car going over 120 real easily it would need to be launched right behind another one. To slow it down, a strong head wind and a lot of things in the air to catch that wind.
(Feel free to correct me if I am wrong)
"Ive got the need, the need for speed!"
"Making a lift hill close to 90-degrees? NOT a possibility, for at least 2 reasons:"
Aren't the B&M dive machines nearly 90 degrees? And the Gerstlauer Euro Fighters are 90 degree hills are they not?
I am sure that whatever CP does for 2006, I'll be there to try it out. And loving it. *** Edited 8/4/2005 7:42:45 PM UTC by Coasterfury***
We are talking about making the up side of the lift 90 degrees, the dive machines go up at an angle other than vertical, but you are correct, the drop at or nearly at straight down.
Goodbye MrScott
John
I'm not sure, IIRC the Euro Fighters are dang close to 90 if not at it.
Here we go. Looks pretty vertical to me.
Here's an actual one. *** Edited 8/4/2005 9:51:15 PM UTC by GeeForce***
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2009 - Games Supervisor
2010 - Season pass holder.
On RCT3 there are about 3 wild mouse coasters that have a straight up lift hill, including a spinng one.
The best kind of prize is a SUR-prise.
-Willy Wonka
Ok. To solve all lift hill ideas I have a good idea. The train start out in the station. Then it goes out of the station 20 feet onto a special track that can raise and lower. Something under the "special track" pushes it straight up 500 or so feet. It doesn't matter. The people won't complain because you are horizontal the whole way up. At the top the track securely fastens with the hill at the top. Then the track leans forward a bit and the train is gone. This completely eliminates the hill space problem
But presents an entire new [set of] problem[s]; supports.
How big would the support structure have to be to support something like that? Coaster trains aren't exactly light. And I assure you that the costs for a tower, and anything after the drop, would be huge.
I HATE Six Flags said:
Ok. To solve all lift hill ideas I have a good idea. The train start out in the station. Then it goes out of the station 20 feet onto a special track that can raise and lower. Something under the "special track" pushes it straight up 500 or so feet. It doesn't matter. The people won't complain because you are horizontal the whole way up. At the top the track securely fastens with the hill at the top. Then the track leans forward a bit and the train is gone. This completely eliminates the hill space problem
Tilt coaster with thrill lift...
Its made by Vekoma.
Closed topic.