Track at construction site!!!

MrInkspot@aol.com's avatar

Doesn't shivering timbers have a double-up or double-down? Now that I think about it, doesn't it have a "trick track" or something where during a straight portion of track it banks and unbanks just to give the riders a little 'whoa'?

I've only been to Michigan's Adventure for about 50 minutes on a closing day so I kinda rushed through the rides and don't remember much.

PS - Wild Mouse was probably my favorite ride! Seriously - I know it's crazy :)

JuggaLotus's avatar

I haven't been out there this year (no freakin time) but I do believe ST has a double up just before the turn-around. You go up, level a bit and then up again and then turn right into the turn around. Unfortunately, I can't find a good picture of it.

There is also a trick track, which banks left, then all the way right before leveling back out. Its not a severe bank, but enough to jostle you around.

Mad Mouse is fun, but the capacity is horrible. I much prefer Wildcat's block and load/unload systems.


Goodbye MrScott

John

Yes...I try to go to Kennywood every year. Great park. All the coasters at Kennywood are great.


"lost in the corners of both blue eyes"
http://www.myspace.com/apg

That sounds cool, ive only been to Cedar Point

Jack Rabbit has the best airtime on any coaster but its not really airtime. it like ejects you out of the car but it is SWEET!


Mark

The Phoenix at Knoebels has a double up and a double down.

http://www.negative-g.com/Knoebels/PPP2001/PPP2001-Phoenix-POV-Up-Double-Up.jpg
*** Edited 8/2/2006 4:22:15 PM UTC by Andy D.***

Mark23 - what do you think that is? It's called airtime and there are different types.

The Jack Rabbit has killer air time on the double down, especially in the back seat. The Voyage's triple down in the tunnel also has airtime like mad and is a little surprising and unpredictable because of the tunnel!

As far as double-ups, Shivering Timbers has a double-up section on the way back after the trick-track. It is not an really airtime element, more like a force element - a little light air and then a strong pop back into your seat.


cyberdman

Loopy's avatar

Jack Rabbit and Phoenix....two of the best wooden coasters i've ever ridden. I'll have to give #3 to Lightning Racer at HP. I plan on making it to ride Beast next year so my opinion may change after that.

As someone else said, KW's coasters are all great....as well as Knoebels!

I'd love to make it back to both parks again this year.


eat. sleep. ride! - Coaster apparel and accessories!

Ride on, MrScott!

Yeh i love the jack rabbit i live like 50 mins from kenny wood.I heard that kenny wood just bought 30 more acres of land and they are suppose to have 2 new roller coasters in by 2015.I just had to put my 2 cents in lol...lol...Kenny wood has a smaller verizon of skyhawk but its called the swing shot.

Ralph Wiggum's avatar

Villian at Geauga Lake also has a double up. I know it's a somewhat common feature on wooden coasters, but has it ever been used on a steel coaster? I can't think of any steel coaster that has one.


And then one day you find ten years have got behind you
No one told you when to run, you missed the starting gun

Yes, the double-up on The Villain is quite painful if you ask me.

It hurls you up into your lapbar...REALLY hard. It hurts the pelvis area.

Although, over the years, that part seems to have tamed down and its not as painful. But like its been said, thats a wooden coaster. It's probably a lot smoother on a steel coaster.


2009--Dragster Photo

Andy D. said:
The Phoenix at Knoebels has a double up and a double down.

http://www.negative-g.com/Knoebels/PPP2001/PPP2001-Phoenix-POV-Up-Double-Up.jpg
*** Edited 8/2/2006 4:22:15 PM UTC by Andy D.***

That hill on the right is going up? Wouldn't the coaster lose some speed? That's all I keep thinking of a 'double-up,' is that it would lose speed.


"THE Top Thrill Dragster...THE Millennium Force...THE Wicked Twister...THE Magnum! How do you like those apples?!?!?"

JuggaLotus's avatar

There is some lost, but not much more than if you went up the entire hill at once.

Speaking of getting back up a hill - did anyone else see the video on Spike (I think) on Saturday showing the skateboarders trying to do a full loop? Did anyone else figure no one would make it with their starting hill being shorter than the height of the loop?


Goodbye MrScott

John

MrInkspot@aol.com's avatar

Little Leslie said:


Andy D. said:
The Phoenix at Knoebels has a double up and a double down.

http://www.negative-g.com/Knoebels/PPP2001/PPP2001-Phoenix-POV-Up-Double-Up.jpg
*** Edited 8/2/2006 4:22:15 PM UTC by Andy D.***

That hill on the right is going up? Wouldn't the coaster lose some speed? That's all I keep thinking of a 'double-up,' is that it would lose speed.

Of course it would :)

Coasters can't selectively rely on physics. If you go up and are not being actively propelled, you will lose speed and will start to negatively accelerate. The opposite is true when traveling toward earth unless braking is involved. If you only travel upward or downward 20 feet though in an element, you don't notice the speed difference very much if you're already traveling at a decent speed, which is the most common placement for a DU or a DD.

-----
Also, thanks for confirming my foggy memory of ST.

I can't think of a steelie with a double-up, but Phantom's Revenge does also have a double-down. It's a little bit painful on the thighs, not as much fun as Jack Rabbit. That is one sweet hill.

As far as 'airtime' is concerned, it seems some people use that term to refer to zero-gee, like the weightless effect felt on Magnum's second hill or the speed humps on MF. Others use the word for any thing that pushes you up, zero-gee or negative gees. What's the consensus?


My author website: mgrantroberts.com.

djDaemon's avatar

If I leave my seat, its airtime. Because if I weren't restrained, I'd be flying through the air. :)


Brandon

Gomez said:
Where do you see lots of large supports, or even a large enough space for a 200 foot hill? What makes a tall coaster so much fun in the first place?

Raptor and Blue Streak are two of my favorite rides and both of them don't even come close to 200 feet. Blue Streak doesn't even pass 100. Height doesn't matter, what the ride does and the feeling you get while riding it matters. To me at least. Drop rides, observation towers, and ferris wheels are the only rides that need to be tall.

Um, this is Cedar Point. If you aren't into height, speed, or record breaking coasters in general then you need to go find the local carnival because this is what Cedar Point is all about. The supports will most likely get taller unless this ride is only 15 feet tall, which by your standards would make a great ride. I only stated my opinion and hopes so chill out and take some Midol. People that constantly dog on everyone shouldn't visit this forum for about a month because they are acting like assholes when it comes to other peoples' opinions. This isn't your job so quit acting like you need to get on people for writing a post. If you don't like it then don't read these threads. BTW, this wasn't necessarily directed at Gomez but to many other people on this forum. Chill out and have some fun before we find out what this ride really is.


Yes, Doctor Culex

Height Doesn't matter - It's how you use it.


Platinum has it's perks. So does living exactly 97.5 miles from King's Island and Cedar Point

djDaemon's avatar

Rebel Brad -
Chill out. He was simply stating his opinion relative to yours. It certainly didn't seem like an attack to me, anyway.

Regardless, Cedar Point isn't "all about" height. They're all about amusement and thrills. And neither of those qualities require a 200' coaster.


Brandon

Josh M.'s avatar

Rebel Brad said:
Um, this is Cedar Point. If you aren't into height, speed, or record breaking coasters in general then you need to go find the local carnival because this is what Cedar Point is all about.

I must say I disagree with this. Cedar Point started in 1870. At that time it was a bathing beach. Even when the midways were being constructed the focus of the park was not to break records, but rather to make thrill rides for the whole family. While some coasters "pre-Magnum" did break height and speed records (Gemini), the majority of them contained unique elements, or used a different ride design (Avalanche Run, Jumbo Jet, Iron Dragon, Corkscrew, CCMR), while others were modeled after traditional ride layouts (Switchback Railway, The Racer, Blue Streak). These elements created an exciting ride without breaking records

When Magnum was built in 1989 it was the first cannon shot in the "Coaster Wars" where parks battled each other for the "tallest", "fastest", "longest", etc... Any of the larger parks, sans Disney, were engaged in this battle. SFMM and CP battled for most coasters, while CP and many other parks battled for tallest and fastest, as Magnum was beaten by many clone coasters, just as Dragster was. And we all know what happened with Steel Dragon 2000.

As has been discussed previously, the Coaster Wars are all but over. The trend in coasters is now going towards rides that are still technologically advanced with unique elements, but are focused on a fun layout, rather than a record breaking one. It seems to me that outside of the 90's and the past few years, this has been CP's consistent focus for rides.

I have a firm belief that P2007 will be an incredibly fun ride, with elements and technologies we perhaps have never seen before, but it's golden statistic will not be the height of it or the speed of it, or even the length of it.

So Rebel Brad, I suppose if you only began looking at CP in 1989, I can understand your view, but if you look at the entire history of the park, I think it is clear that Cedar Point has much more in mind than size, speed and height...

Maybe it's true... Size doesn't always matter...


*** Edited 8/2/2006 6:12:07 PM UTC by Josh M.***


Ripcord Crew 2002 / MF Crew 2004

You must be logged in to post

POP Forums app ©2024, POP World Media, LLC - Terms of Service