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CP Coaster Guide Ride Count
TTD: 1; WT: 9; MF: 4; Mantis: 3; Raptor: 6; Mean Streak: 5; Magnum: 5
But I don't know the process all that well.
*** This post was edited by mk468zz 7/12/2003 1:59:32 PM ***
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2003 Statistics
Top Thrill Dragster: 7
Millennium Force: 18
Trips to the point: 20
The problem continues to be the ability to move trains in pairs. It slows down the entire process of moving trains, and having that sixth one lingering on the final brakes while the fifth pulls into unload causes an extra few seconds of delay.
The thing is, while moving trains is pairs would still speed things up, I can't do any scenario in my head where six trains would make things faster anyway. The current setup results in two trains always being loaded, so why bother?
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Jeff - Webmaster - GTTP - Sillynonsense.com
DELETED! What time does the water show start?
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- John
I Snap Flyers
But think about it... how would the sixth train help? If the empty slot in the rotation is always closed and there are always two trains in the load station, it wouldn't change capacity.
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Jeff - Webmaster - GTTP - Sillynonsense.com
DELETED! What time does the water show start?
Last night, the trains were being launched consistently at 55 to 65 second intervals. Sometimes a little longer, rarely much quicker. It seemed they occasionally waited a little longer to allow a train to clear the brake section. At one point all five trains were sitting still nose-to-tail between the loading platform and the end of the brake run. It seems to me that they will need to move the next pair of trains into the launch area before the latter of the previous pair of trains clears the brake run to improve the capacity. If they can't do that, it look like 1100 to 1200 pph is going to be the max. If this is it, I can live with that. I went last night and got in line last night at 7:35. The last set of queues was about 1/3 full. I sat down in the green train at exactly 8:35. ONE HOUR!! I was shocked. I'd wait an hour to ride it any day I'm in the park for more than an hour and a half. No breakdowns, by the way. If they can cycle the ride at this point with five trains so they can completely empty the entire queue area in a little over an hour, I think they're doing pretty good.
1500 pph with 16 seats requires a launch every 38.4 seconds. At that rate with 18 seats, capacity would approach 1700 pph.
Well, yeah, but my point was that the added a couple of seats, and thus, the 1,500 should be attainable.
The only way the can effectively run six is if they can get them all to move at the same time, or at least start moving not more than two seconds apart. Having the second train in load waiting for the first to get out will never do.
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Jeff - Webmaster - GTTP - Sillynonsense.com
DELETED! What time does the water show start?
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"This second hill is my favorite part of the ride. It is so Cool!"
TTD Status: "Contaminates in the system" S.K. Per my conversation
*** This post was edited by Hooper 7/14/2003 1:25:09 PM ***
The Superman hypers (SFA, SFDL and SFNE) are the worst in this respect, and they only run two trains each. There is almost no space available to stop those trains, and it has been speculated that's part of the reason they crashed one at SFNE a couple of years ago.
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Jeff - Webmaster - GTTP - Sillynonsense.com
DELETED! What time does the water show start?
The only thing they need to work on is getting these trains launched faster, they have no problem keeping it under a minute when the train behind the first launched train goes. It just takes longer to get next pair out and launched.
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Life has it's ups and downs, might as well make it on a coaster!
jdubya said:
I went last night and got in line last night at 7:35. The last set of queues was about 1/3 full. I sat down in the green train at exactly 8:35. ONE HOUR!! I was shocked. I'd wait an hour to ride it any day I'm in the park for more than an hour and a half. No breakdowns, by the way.
We must have been right by each other. I got in the line at 7:40 and exited at 8:45. I was just as impressed as you. When there isn't downtime the line moves very fast. I can honestly say I'll be satisfied if the capacity stays at this rate. I'm excited to see how fast the line will move if they find a way to shave those extra seconds off and add the 6th train.
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CP2K3: Visits: 22 Drag races won: 5
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Beer and golf Thursday thru Monday, Cedar Point & beer, Tuesday and Wednesday.
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2003 Stats: Top Thrill Dragster: 12
Magnum XL-200: 55
32 trips to the Point
I think we may see 6-train ops next year.
--Dave Althoff, Jr.
Jeff said:
, and it has been speculated that's part of the reason they crashed one at SFNE a couple of years ago.
The last time I was at CP they sure were flying. It seemed like the odd breakdown was due to block violations? The system would shut down, and they'd have to pull train 1 from launch back to staging, and then restart the system.
Correct me if I'm wrong, but is this a similar idea about how Magnum has to get dispatched quick enough to prevent a set-up?
If that's the case then the 6th train would just increase the chance of a reset. It would just be better to wait till next year. After all they'll have the entire off season to rebuild whatever parts of the launch systems they need to.
*** This post was edited by Carnage 9/15/2003 9:43:02 PM ***
The only thing that the sixth train would do at this point in the operation of the ride would be to make the ride seem "cooler" because it can run a rediculous number of trains.
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- John
I Snap Flyers
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