Seat Configuration

This is a "what if" scenario. This is not how i think the ride will be.

What if the seats were facing the opposite direction? We would be launched 400+ feet into the air backwards. Staring at the ground as we are launched up the tower then as we crest over the top hat we are staring at the sky as we twist back down to earth! Whoo! That was fun!


Just a thought.
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"Twisted Sister" is the name of the new rollercoaster at Cedar Point for 2003. Just watch!

Yeah sounds good apart from the fact you would probably bang your head on the front of the train at the launch, as there would be nothing to support your head if the train was to go backwards. The big headrests on the launched trains are there for this reason
Disregarding what would be wrong and why it just can't possibly happen...I applaud you for your creative thought. Although it would be such a simple turn around of the train, it would seem like a cool way to experience such a ride, theoretically. I think it would be a cool idea for the trains and track to be in pipeline configuration. Could you imagine twisting upward and downward as if you were in a wormhole in space, or something like that.

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"Too weird to live, too rare to die."

that would suck...there'd be no wind...
Yes, but going around this ride backwards would be sweet.

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Turkeys, the only animal smarter than man

Any Body Got any updated pictures....ive been lookin all over, if you could helps that would be great
what if half the train was faced one way and half the other then u get to pick, im all about choices thats why i love power tower
Gemini's avatar

Marc Miller said:
Any Body Got any updated pictures

I have a few on my site along with a short video clip.

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Virtual Midway
http://www.virtualmidway.com

Good Pictures and Video Walt!

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-Matthew
When it's good, it's very good...
When it's bad, it's wicked


what if half the train was faced one way and half the other then u get to pick
That would be awesome....just like Face Off :)

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Six Flags: The AOL of Theme parks...

yo raptor.. i disagree. that would be too much mang!

Speaking of ride modifications.. Six Flags should take this rides rival.. "Superman: The Escape".. and attach flying cars to it.

I don't mean make it a flying coaster. Just take the current vehicles and re-do them so you are laying back to the track.

It would be an extreme cross between a launched coaster and a S&S Space Shot!

That was kinda off topic.. still cool though!
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Panic Attack
FIGHT BACK
http://listen.to/panicattack

automated swivel seats -

faceing backward on launch, swivel on top, looking streight down on decent.

that way you could see ground going and comming :)

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I'm not an old fogey, I'm just an old coaster rider..

Ralph Wiggum's avatar
The same thing was brought up during the WT construction. While facing backwards is nice in theory, broken necks are not. It would just be too painful to launch something backwards at the rate this thing is going to be launched .

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-Chris Woodard
"If you're standing in an uncomfortable position, that means you are in the right position because you are riding Mantis!" - Mantis ride op doing spiels on closing day.

I have to say that if this was a flying coaster that would be the s*** however with what the track looks like I doubt it. What about a floorless that would be cool
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I am a Mechanical Engineering major not an english major so pardon my horrible grammer
My apologies if I am posting this in the wrong thread. I thought I remembered on called "What the trains will look like" however I can't find it now.

Anyway, here is an idea that I have had for some time now relating to the Seat Configuration as well as how the trains might look. Instead of a "train" with four or five cars, what if #16 had individual cars similar to a Wildcat type ride. Maybe there would be room for six people in each car (somewhat like Maggie's cars). The ride would then have maybe 8 to 10 of these cars. Here are some of the advantages that I would see with this configuration:

1. Much lighter vehicles to be launched up the 400' hill (I remember other threads where people talked about the weight problems on S:TE). Less energy for each launch and a less expensive launch system.

2. Cars that have completed the ride can be lined up allowing for easy exiting of old riders and entering of new riders. Two or three cars could always have riders in them, already buckled in and ready to go. It would create a "buffer" of cars that are "ready to be launched". Increased throughput

3. You could basically ride with a small group of friends in your own private car. Everyone would have a great view of the track if the "stadium" style of seating were to be employed (ALA MF).

4. When a car moves into the launch position, it can be "OK'd" for launch by the ride ops much more quickly because there are only 4-6 riders to check on.

Just my thoughts. Should I put on my flame retardant suit, gas mask and helmet?

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First CP Visit: 1970

Well, that sounds like a good idea, but the way it sounds is that the launch mechanism will take about as long to reset as the ride itself. This is just my opinion, because what I am envisioning with hydraulics is two bars on each side of the car that will push it, kinda like the mechanisms on hatchback cars (and minivans for that matter). So, you would get very little throughput if it was infact like this. Correct me if I'm wrong (I really don't understand hydraulic launch systems on roller coasters).

Plus there's the fact that they wouldn't want to send more than one car out on the track at a time in fear of it rolling back (I forgot what this is called).

MF&TWer - Thanks for your feedback. Here are a few more thoughts that I have on the subject:

If the launch uses a hydraulic cylinder (which I think it does) then hydraulic oil is fed into it at a very high volume rate to make the cylinder move very fast and accelerate the vehicle to over 100MPH in a few seconds. I would think that it could retract nearly as fast even if there is some type of accumulator in the system that needs to recover for the next launch. Certainly, the launch mechanism should be able to reset within, say 10-15 seconds.

I'm not saying that there would be more than one car on the "fast" part of the track at a time. If the major part of the ride lasts 15 seconds (as others have implied), then the car would be at the end of the brake run, ready to make that slow 180 degree turn and stop at the "unload" part of the station.

If the overall cycle time for the ride is 20 seconds and each car holds 6 people, the capacity would be 1080 per hour. This is about the same as WT.

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First CP Visit: 1970

Pete's avatar
From what I understand, the launch mechanism uses a sled at the end of a cable, very much like MF. The cable is on a spool driven by hydraulic turbine motors. The motors work when hydraulic fluid is pumped in at very high speed and pressure, and they turn the spool which takes in the cable and pulls the train. The motors are sort of like the torque converter on an automatic transmission.

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Florida may have Disneyworld and Key West,
but Ohio has Cedar Point and Put-In-Bay.
It's great to live in Ohio!

you got it rite pete ,turbines ,sled, cable

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I'm not an old fogey, I'm just an old coaster rider..

Basically like a launch system on an aircraftcarrier? this is my vision on the whole thing

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