Coasterfury said:
^How, exactly, do you know it's a looper? Oh yeah, there's some track pieces and supports. Definite proof...of what....nobody knows.
I agree, but I haven't seen any straight pieces of track. And those supports aren't that long so it will probably be close to the ground. That could only be part of the ride the other half could be crazy tall and fast. I don't know anything though and everything I just said could be completely void or it could all be right.;)
New Season of 'The Office'. TONIGHT!!!
The only reason I bring it up is that I am a big proponent quickly loading and unloading trains / rides, the quicker and easier it is to load a train the shorter the line. This should be one of Cedar Points biggest concerns when building a new ride, timliness of loading and unloading the ride. In recent years Cedar Points new rides have lacked this terribly! I know alot of safety issues has slowed down this process!
The station / ride design should entail a circuit that can accomodate 4 trains, 2 in the station being loaded simultaneously, 1 train departing for the ride, 1 train finishing the ride!
Magnum uses one block position for both unloading and loading and it has one of the highest ridership counts in the park of all rides. Just because a ride has a split station or can load 2 at a time doesn't mean its throughput will be any better than if it had one block for loading and unloading.
Goodbye MrScott
John
JuggaLotus said:
Well that kinda proves my point doesn't it? TTD is MADE to run 6 trains, it can't (efficiently anyways), so it runs 5. It has 2/3 more trains than raptor or magnum, and yet it churns through far fewer people than either one of them.
that's not a result of the loading station. its a result of the ride not functioning as designed. technically speaking, they should be able to launch another train as soon as the train before it crosses the finish line. but, is the coaster itself ready for another launch yet? nope.
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