Same thing heppened to me on tues. the 31. The line was only to the first queue area and it took about 1hr and 20 min to ride.
Do CP higher-ups read this site? Like, maybe something that could take all this whining and DO something about it?
Yeesh. Maybe one of the employees who come here could mention it.
2008 - Games (Area 3/Scales)
2009 - Games Supervisor
2010 - Season pass holder.
The line is really moving slowly this year. It was slow last year, but it does seem to be worse this year.
Two years ago, the Joe Cool early admission was consistently good for 5 or 6 rides before the GP were admitted (enter at the Marina entrace, run like hell, and run between rides). This year it seems that 2 is the limit, 3 if you're prepared to wait 40 mins for the 3rd ride.
This is an issue that CP is going to need to address - one of their legendary capacity monsters has a real problem. They would probably get the same capacity if they only ran 2 of the 3 trains.
You have to believe (or hope) that Intamin won't be building another ride at CP anytime soon.
Steve
I was at the park Sat. June 4 and got in line for MF around 4:15 and all I can say is WHOA...
This was the most un-CP like encounter I have ever had there. Getting from the pop machines to the walkway to the final qeu block took 1 HOUR and 45 MINUTES. Then, they took the red train off for some reason so we just stood in place for 20 minutes. Then we made it to the ramp another hour later. Then they put the red train back on..another 15 minutes there. And just to finish it off, it took another 30 minutes to get from the ramp bottom to the station. All in all, about a 3 hour wait!
This experience made me lose a lot of respect for CP. We were never informed of what was going on and why we just stood in place for 30 minutes while transferring trains, and the employees on the ride were rude. MF is my favorite ride, but I'm not about to wait 3 hours to ride it. Unless I get FreeWay, I refuse to ride this ride anymore, for the sake of not spending my entire day in line for one ride.
*** Edited 6/6/2005 1:56:14 AM UTC by MillenniumMan1287***
Cedar Point rocks my socks.
Oh geese. I hate to see this happen to a ride as great as this, especially at Cedar Point. Part of my reason for even visiting the park on my once-a-year trip is becuase I know that the lines will move fast and I will be able to ride almost everything in one day. (although I always stay for at least 2) I really hope this situation improves, because this really is not good.
Coaster Count: 147
I've always thought that the Millenium line was slow-moving, not just this year. I believe it is the worst line in the park to have to suffer through. It's not like the Magnum where there are almost always 2 trains on the track at once. There are always a few minutes at least where there are NO trains on the track. While one is loading, one is unloading, and the third has riders waiting to unload.
TopThrill420120 said:
Oh geese. I hate to see this happen to a ride as great as this, especially at Cedar Point.
Gotta watch out for those geese.
We'll miss you MrScott and Pete
CP should close down MF for like a week and install same length seat belts. (maybe not a week but for however long it will take)
<Matt>
101 on Magnum and counting...
Or Intamin should just get their act together and replace there crapy train/seat designs with something roomy and comfortable like B&M's clamshell design. Not just on MF, but on all their coasters. I am tired of having to watch my 6-4 brother sit-out of all the Intamin rides in the park that we used to enjoy together.
GIT-R-DONE
Oh yes of course. Not the quackers, I was referring to a word sounding like "jeeze". Everyone on aim gets on me for saying geese as opposed to jeeze... Well anyways, I think it might just be a matter of time before the slack rule is reduced even more. I think that if a person can buckle the seat belt, they will be fine. But that's coming from a skinny coaster enthusiast; I am no engineer or safety expert, so take it for what it's worth.
*** Edited 6/7/2005 5:00:50 AM UTC by TopThrill420120***
Coaster Count: 147
I too am frustrated with this ride but not because of the belt issue. My problem is with the operators. They just don’t seem to care. My idea of Joe Cool ERT does not involve getting in early just so I can stand in line while the water dummies enjoy their 30 minute test period. The ride should be ready to go when the park opens its gates. I thought this was just a beginning of the season issue so I let it slide but the park has now been open for a month and things do not seem to have gotten any better.
The final nail in the coffin for me was on June 7. I decided to hit maXair for my ERT while Millennium went through it testing. I made it back to Millennium 20 minutes later only to find that the first train was just unloading. I got in line to find that they were only filling two trains. The third still had the 4 water dummies in it. It’s my turn to ride and everyone gets in and strapped in without any problems at all. Thumbs up from everyone except for Unloading. They seem to be gossiping because it is obvious they are not paying attention to the ride. Even the Loading operators were commenting “C’mon guys what are you doing?” I decide to ride again as the line is still pretty short. This time I notice that even with the still empty train they are not hitting the interval. How sad is that? Its my turn to ride again and the same problem with Unload crew happens again. We finally go only to be stopped in the brake run while the operators now begin to unload the water dummies. Why did they wait until we hit the brakes to begin unloading the dummies?
Compare this to Raptor or Magnum - there is no comparison. Those two crews just flat out hustle.
As far as Shades is concerned - Millennium Force…R.I.P.
*** Edited 6/8/2005 4:06:39 PM UTC by Shades***
I was at the park last sunday. I was really upset at how long I waited for Millenium from the pop machines. We walked up and the sign said it would be a 2 hour wait. I thought some moron had turned the sign wheel (as has happened before) because the line was at the soda machines...
All I could make out from where we were at was that they would launch a train pull the next one in, load it and then wait for the train to come back and hit the breaks. then they would send the next train.
When I finally reached the station there were no guest disputes or loading issues. The thumbs were up and I thought they were going to send te train but they again waited for the train they just sent to comeback and then sent the train i watched them load.
They did the same thing when we got in. I sat there thinking.. then i realised i never had time to think last year. We normally made it up the hill shortly after loading.
Where are the ride ops? you got some splaining to do...
Just a quick question... Were they running two or three trains at the time? If they were only running two, that explains your problem because of blocking issues. If they were running three, then I think that is a problem then.
Coaster Count: 147
Even when the ride is operating as well as it can with three trains, you're going to see the previous train nearly all the way back before the next one heads up the lift. It's just the way the blocks are set up on that ride because of the fast lift. If the lift were slowed down, you could dispatch sooner, but it wouldn't make things any faster because the ride time would be longer. If you hear "clear" right after the previous train has hit the station bunny hop, that is a hit interval and the train returning should be able to slow down and roll into unload without stopping. If they dispatch any earlier, the train heading up the lift will block stop near the top since the previous on isn't all the way into unload yet. The problem lately has been, the train is returning and sitting outside unload for minutes at a time on occasion.
The ride just doesn't have great capacity even when things are running smoothly as in 2001. Yes, it's been worse this year and last year with the seatbelt issues, but the ride never did eat people like Magnum or Raptor and it never will.
-Matt
As I tell everyone else... you people need to be PATIENT. Running a ride of that caliber isn't as easy as you would think it would be. It takes a long time to get the ride running in the morning, especially if it is cold because you can't unload the water dummies from the train until Manangement or a Supervisor tells you that you can unload them, and you only run 2 trains until there are enough people in line to open the 3rd train. The more people are bitching, the more the crew gets frustrated, and the longer it takes you to get on the ride.
Just a quick question... Were they running two or three trains at the time? If they were only running two, that explains your problem because of blocking issues. If they were running three, then I think that is a problem then.
3 trains. of course it was a blocking issue. but while the ride is out and on its way back i have seen them send trains.
this is the first year i have ever seen them not send a train when the ride is at least coming back from the mid point.
the capacity is 1,600 per hour (approximately). there were maybe (give or take a few) that many in line.
*** Edited 6/11/2005 8:33:02 PM UTC by J. Robert***
I'm pretty sure even if every interval was hit and every seat was filled, the highest number you'd see would be 1200-1300 at best. A few yesrs back, they'd hit over 1,000 per hour routinely, but now they jump up and down at hitting 900 and most hours are substantially below that.
And no, they never sent the next train when the previous one was at the midpoint of the ride. If they did, it would have stopped at the top of the lift until the train on the course was all the way into unload. It seems like you should be able to send the next train much sooner (maybe even shortly after dropping off the lift like Magnum or Raptor), but when it takes 20 seconds to get up the lift and not 45 or 50, you have to take that into account and dispatch much later.
-Matt
ballpointpens said:
As I tell everyone else... you people need to be PATIENT. Running a ride of that caliber isn't as easy as you would think it would be. It takes a long time to get the ride running in the morning,... The more people are bitching, the more the crew gets frustrated, and the longer it takes you to get on the ride.
That is just crap. One of the reasons I payed for Joe Cool is for early MF rides. I could care less about the issues needed to get the ride running, that is for management and the crew to deal with. If people need to get to work earlier, they should.
The ride should be running with guests in the seats at the advertised start time. Anything else is unacceptable and is part of the sliding operational standards in the park over the last two or three years.
I'd rather be in my boat with a drink on the rocks,
than in the drink with a boat on the rocks.
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