At 7:55 I clearly see it connected to the first turnaround with the flag. You aren't talking about the hill after the drop out of the MCBR that doesn't yet have track on it are you?
2018- Raptor
CP Top 5- 1)MF 2) Maverick 3) Gatekeeper 4) Top Thrill Dragster 5) Raptor
So I was riding Storm Chaser a few times yesterday, and I decided that I'm not a fan of RMC's compact punch-to-the-gut ejector hills like the ones at the end of SC. They were so aggressive that I had a major head rush headache after just 3 rides. Last year the ride was more tolerable since it was still running a little slower, but this season it is MUCH faster to the point that the second half is too much for me.
In my opinion, the bigger RMCs are, the better they ride, and Iron Streak appears to be the biggest one yet, so I'm still very excited, but personally I just hope that the forces don't tire riders out on the ride too soon. Otherwise RMC will have created a ride that stretches your endurance to the point that you just want off by the time it's over, which is not exactly the best final impression to have. My ideal ride is one that leaves me laughing and wanting more when I hit the brakes. Right now for me Millennium and Maverick both fit that bill, and I hope RMC finds that x-factor with this project.
Last year I found Lightning Run to be the more intolerable coaster at KK. Storm Chaser was running quite fast when I went in July and I thought it had very comfortable ejector air. But I can definitely see why some wouldn't like it.
2018- Raptor
CP Top 5- 1)MF 2) Maverick 3) Gatekeeper 4) Top Thrill Dragster 5) Raptor
I rode both rides for the first time last August, after Storm Chaser got it's little boost, so I never experienced the slower version. I'll have to say SC was quite intense, to the point of making me a little nervous. However, with walk-on conditions that day I rode many times and finally pronounced the ride more intensely thrilling than uncomfortable.
I agree that larger RMC conversions stand a chance of being more comfortable due to the possibility of longer, drawn out elements. But MSv2 seems to be built in layers, with some huge hills leading off, then inversions that are high in the air but "normal"'size, then some low to the ground action. I'd be disappointed if the end of the ride wasn't an air-time filled gallop back to the station and see it as a definite missed opportunity. Look at New Texas Giant or Lightning Rod as good examples of what I'm talking about.
And if low, intense air-time hills are indeed on order, then this ride might be everything a great roller coaster should be from top to bottom.
You're just gonna have to tough it out there, JCoaster25!
Lol I suppose so!
For the record, I was at Holiwood Nights the two days before my visit to the Kingdom, so I was tired, and it was hot, so I might have succumbed to a little dehydration. If I had visited the park more rested and hydrated, then I probably would have enjoyed my rides more.
It is certainly possible to create a dynamic, fast-paced, exciting ride without pummeling riders to death. GCI does a great job of this on many of their coasters. Thunderhead is probably my favorite example when it's riding smoothly.
I have no doubt that RMC will keep Iron Streak exciting all the way to the end. I guess I'm just hoping for forces that aren't so "sharp" and more "constant" as in the force numbers are the same, but they are spread a little more evenly.
This photo should clear things up for anybody that questions whether the small airtime hill is connected to the first large turn around.
https://www.facebook.com/coasternerdsguide/photos/a.114792618888538...=3&theater
Shane Denmark said:
Shane Denmark said:
Don't know if this has been mentioned... But the speed/airtime hill between the first drop and the first turnaround that was shown off at WCO looks to be part of a second or third lap, it's not in sequence between the first drop and the huge turnaround hill with the flag.Watch the video in the previous post. At 7:55 you can see the small air hill isnt in line with the first and second hills. In fact you can see the rails of the second hill run alongside it. The air hill then either goes under or comes out from under the second hill.
On March 15 the Twitter account New Mean Streak posted a picture that clearly shows the speed bump goes into the 2nd hill. Also many people are seeing this in person now. You don't have to worry too much about something major getting missed in photo angles.
The small airtime hill on Millennium is one of my favorite coaster moments at Cedar Point; this should put it to shame.
Promoter of fog.
I expect this coaster to easily be the top ride in the park.
That said, I will not be riding it often. I feel like the lines will be outrageous, and the park has too many very good coasters that will need some attention.
There must be another hill there that I'm not seeing. I only see the hill with no track on it but it has the cross ties. I dunno. I guess time will tell.
ROUNDABOUND.
I too will not be riding often, as it will most likely take years off your life every time you ride. I'm guessing 2-3 years per ride. Just call it Life Stealer.
Has anyone really mapped out what the turn below the lift on lap 3 does? Clearly it climbs up toward the wave turn while banking hard right, then it dives into the structure banking back to the left. At the corner of the structure near the road it seems to be almost on the ground, turning left and then banks hard perhaps even stalling or inverting above the return to station track. This is where I was hoping that someone that has really laid eyes on it can tell us what is going on under there. On the other side of the structure near the old photo building it looks to be diving back toward nearly ground level almost finishing the turn within the structure. Anyone?
In the link Final Force 05 posted you can see the final return of the 3rd lap inside the speed bump. We have seen the ledgers inside the lift structure leading to where the line goes into the infield. We are just waiting on the two sides to be connected, presumably with the rest of the 3rd lap and hopefully with more airtime.
Shane Denmark said:
There must be another hill there that I'm not seeing. I only see the hill with no track on it but it has the cross ties. I dunno. I guess time will tell.
What are you looking at?
There is track placed leading into the 2nd hill. (1st lap)
There are ledgers placed leading off the mbcr along perimeter rd. (2nd lap)
There are old footers and some supports leading to the station. (3rd lap)
jo linn said:
Has anyone really mapped out what the turn below the lift on lap 3 does? Clearly it climbs up toward the wave turn while banking hard right, then it dives into the structure banking back to the left. At the corner of the structure near the road it seems to be almost on the ground, turning left and then banks hard perhaps even stalling or inverting above the return to station track. This is where I was hoping that someone that has really laid eyes on it can tell us what is going on under there. On the other side of the structure near the old photo building it looks to be diving back toward nearly ground level almost finishing the turn within the structure. Anyone?
After the ride banks left, it goes nearly to ground level, does an overbank that I would guess to be 120 degrees at 40-50 feet heigh, dives to a few feet off the ground, then goes right into a heartline roll about 10 feet off the ground.
CP Top 5: 1) Steel Vengeance 2) Maverick 3) Magnum 4) Raptor 5) Millennium
^ You keep mentioning this heartline roll but I have not seen any evidence of it. The ledgers that are 10 ft above the ground near the corner by the old photo building also have level ledgers below them nearly at ground level over there. Is this the spot you claim there is a heartline roll?
Jo linn, where you see the ledgers under the lift hill the track dives close to the ground and as it is headed toward the infield the ledgers that are in place look as if it is set up to do a heartline roll. It's very visible if you ride the train through Boneville.
Ride-on
Final Force 505 said:
I too will not be riding often, as it will most likely take years off your life every time you ride. I'm guessing 2-3 years per ride. Just call it Life Stealer.
The Four Horsemen
THEY'RE COMING
Proud 5th Liner and CP fan since 1986.
I was (am?) looking forward to one of those sustained stalls similar to what is found on Goliath, Twisted Colossus and Wildfire. Does anybody think there is still enough speed on the third lap for one to be included in the layout? Those three examples are all taken at a pretty good clip. Is that kind of speed necessary to pull it off successfully and/or safely?
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