Any thoughts?
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Ryan McCanimal
Webmaster of Thrillgallery.com
"eye for an eye makes the whole world blind"
MrScott
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"If we go any faster, she'll blow apart for sure!"
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Dragster "Top Thrills": 2
World's first strata-coaster!
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CP Employee 81-88
CP Freak forever
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TTD=4. MF=77. Raptor 100+ Magnum. 250+ lost count.
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AKA...Somewhatchewy, Joseph the White.
-Random Little Preppy Girl "OH MY GOD! I love your hair...it's fun!"
-Me "Umm....Thanks...."
-Ben "LMAO! YOUR HAIR IS FUN!"
-Me "Shut Up."
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CP 2K3: 4
I went on tues and wed(had to leave early wed) and I got on twice. One time it said it was a 3 hour wait, the other said it was a 2 hour wait. I am not sure of the actual time considering I have a broken foot, so I had to come back to the exit 3/2 hours later no matter what (I rode other rides during that period :) I'm actually kinda glad I broke it ;) )
That would put current maximum capacity at roughly 1100/hr.
Typical times while in operation have ranged from 1:10 to 3:00+ (1:10 = approx 820/hr, 3:00 = approx 320/hr.)
I'm not sure they could hit 1,500 even under "optimal" conditions. Can the programming/motors be tweaked to bring the "sled" back faster? (...not at 120 mph, but a little faster than the 10 it seems to return at....) That seems to be one of the major bottlenecks to me.
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Hey, I heard a rumor that Millenium Force is sinking...
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Ryan McCanimal
Webmaster of Thrillgallery.com
"eye for an eye makes the whole world blind"
Train #1 moves from Load #1 to the launch position and stops.
Train #2 moves from Load #2 to the staging position and stops.
Train #3 moves from Unload #1 to Load #1 and stops.
Train #4 moves from Unload #2 to Load #2 and stops.
Train #5 moves from Safety Brake #1 to Unload #1 and stops.
Abruptly, the pace picks up considerably:
Train #1 launches.
Launch sled returns to the launch position
Train #1 clears the PONR.
Train #2 moves to the launch position
Launch sled resets
Train #1 advances to Safety Brake #1 and stops
Train #2 launches
Launch sled returns to the launch position
Train #2 clears the PONR
Launch sled resets
Train #2 advances to Safety Brake #2 and stops
At this point things become really slow again:
Train #3 moves up to the launch position and stops.
Train #4 moves up to the staging position and stops.
Train #5 moves up to Load #1 and stops
Train #1 moves up to Unload #1 and stops
Train #2 moves up to Unload #2 and stops
Then the pace picks up again for the launch of trains #3 and #4.
Without breaking it all down again, it appears to me that the big problem is that the trains are all moving individually through the station. And while I have seen the launch sled launch and completely reset in as short as 31 seconds, I keep seeing the launch sled go out to the end of the launch and sit there. My suspicion is that the ride is presently being operated manually, meaning that the operators have to manually move all the trains into position. Similar to the early days of Millennium Force when the trains didn't move together through the stations, which tended to delay dispatches and make 3-train operation nearly impossible.
--Dave Althoff, Jr.
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June 11th, 2001 - Gemini 100
VertiGo Rides - 82
Technical Services 2002-2003
Fright Zone Screamster 2002-2003
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TTD Launches: 0 :(
MF Plunges: 7
Wicked Twists: 5
Magnum Bullets: 21
If it tastes bad, it's good for you.
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Eric Morrison (Coast)
Drag Races: 6
Point Hype
http://www.pointhype.com
People Who Know(TM) assure me that trains moving simultaneously in pairs isn't that far away, if they aren't doing it already.
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Jeff
Webmaster/GTTP - Sillynonsense.com
"Pray that your country undergoes recovery!" - KMFDM
--Dave Althoff, Jr.
At CP on 5/1, 4, 11, 16, 17, and 18. Time to go elsewhere for a little while. :)
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