Ok, here is a theory... The brakes after the launch apear to be taller than the rest of the layout after them. I'm thinking this could be used as a block if need be. And that the ride woud "set up" if a train needed to stop there. Kinda like disaster does if you don't dispatch.
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I think I found on bit of logic you guys have forgotten. The trains, being only twelve-seaters, could probably fit two in the station, as well as the fact that checking twelve restraints is a lot quicker than checking the two dozen or more like on all the other rollercoasters. Two in the station, one on the lift hill, one underneath ready to launch, one on the brake run, and always one on the transfer track seems to make the most sense to me.
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Hoosier TTD said:
I wonder what the procedure is for a power failure, which (I would assume) might cause a rollback from the lift hill. I'm sure they've thought of this, of course, but I imagine there would have to be some sort of friction brakes in place to prevent a collision, if indeed there will be another train waiting in the "pre-lift" area.
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The LSM coaster is a more complex design and requires more sensitive sensors, but it produces twice the force as the LIM for the same amount of energy, and you don’t need brakes because the LSM system acts as the brakes. The LIM is easier to design and maintain, but it only produces half the torque, and you
must have an anti-rollback system because the LIMs will not brake. Eventually, I believe the LSM coasters will be favored over LIM coasters because of their higher efficiency.”
P.S. sorry about the long message...
Mark
Okay.
Two trains in the station, load/unload.
Two trains, waiting for the hill.
One train on the track pre launch.
One train on the track post-launch.
Does that sound correct?
<3Mav
^ No that does not sound correct because it looks like there will only be one train at load/unload.
block# Position
1 unload/load
2 prelaunch hill
3 launch hill
4 2nd launch brake/kicker wheel
5 2nd launch
6 brake hold #1
7 brake hold #2
This is my best guess, and thinking about it at work it would be easy to do through PLC logic.
Added seventh block.*** Edited 9/8/2006 1:47:17 AM UTC by David Sagert***
*** Edited 9/8/2006 1:49:02 AM UTC by David Sagert***
For some reason, I don't think they'll keep a train at the launch. It seems they want the action to stay semi-nonstop.
<3Mav
I am not saying they will keep a train at the launch I am saying that those are all the possible spots in which to stop a train in case of an emergency stop or a dispatch error.
I started to think about it more and for my theroy to work there will have to be two brake holds before the station. Reason being is that any given train can not enter the next block untill the previous train clears it so there would have to be a seventh block.
^ So are you then saying that there will be no hold brake areas?
Also are you disregarding that CP themselves said it will be a " single load / unload station "?
*** Edited 9/8/2006 2:24:10 AM UTC by David Sagert***
I interpret single load/unload as just that. You load and unload in a SINGLE place. That doesn't specify how many trains are loading and unloading at the same time. MF and TTD are the ONLY major coasters at CP that have separate load/unload stations. (I'm not counting DT or Wildcat.) But, with stubby trains like Mavie, you could do two trains in one station. I'd still classify that as a SINGLE load/unload station because there really IS only one station that does both.
I'd say there are block brakes before the launch and at the end of the ride. I'm not quite sure what the things are on the hill after the launch, but I HIGHLY doubt those are block brakes. I'm guessing trims or more LSMs.
edit: can't spell *** Edited 9/8/2006 2:30:05 AM UTC by halltd***
I do see where there could possibly be a two train station after reviewing the ride POV. I also noticed that it appears that you will cross over the track and load on the right / exit on left ( notice the stairway just before entering station).
The only way I see it being benificial is if the first half is unload and the second half of the station is the load. If it is like TTD then I just dont see the benifit because both trains need to be dispatched prior to another train entering the station, which I would belive would lead to a stacking problem.
As for the items after the second launch at the top of the hill, they appear to be trims.
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*** Edited 9/8/2006 2:49:34 AM UTC by David Sagert***
I was under the assumption load would be on the left since the WWL building is being utilized as queue. Also, there's a REALLY long brake section at the end of the ride that could "stack" trains like MF does outside of the unload station. Remember, these trains are SIGNIFICANTLY shorter than the MF trains. So, I bet you could even have two blocks in the last brake run. Two outside the station, two inside the station, two at the bottom of the lift. Not to mention, you still can stop trains before the MCL (mid-course launch).
I thought of the load on WWL side before I went to bed last night, does seem to make sense.
But overall I guess we will just have to wait for station progress to get our answers, lets put this one to rest for awhile.
Just wait and see how the blocks will be and that will answer all of our questions. :)
As for the load and unload sides, I think the load will be on the WWL side and the unload will be on the other.
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David Sagert said:
The only way I see it being benificial is if the first half is unload and the second half of the station is the load. If it is like TTD then I just dont see the benifit because both trains need to be dispatched prior to another train entering the station, which I would belive would lead to a stacking problem.
Another option is that they do what Disneyland does with Space Mountain and the Matterhorn which is load at one postion and check restraints at the next. While I haven't been on DL's Space Mountain since its recent rebuild to see what, if anything, has changed with station procedure, historically it was load at one postion and the dispatch to the next postion with the restraints not even locked. The next postion checked restraints (and also weighed the rocket). When all was set there, the train was dispatched to a third postion to wait for the timed dispatch interval (which when going all out was 22 seconds). If there was a problem, the rocket could be diverted at that point into the maintenance bay.
Come to think of it, isn't that how WildCat works? Load at one position, then advance to the dispatch postion where restraints are checked. The key difference is Space Mountain has the third dispatch postion separate from the restraint check postion because timing is so critical on that ride.
Hey everyone here's my idea on how the trains will be....
1. First Two trains in the station to unload/load
2. once loaded both are released.
3. first train will make its way up the hill second train will be held at the bottom (on the straight part outside the station)
4. Meanwhile, trains 3 and 4 are rolling into the station to be Loaded/unloaded while Trains 5 and 6 are already on the track.
5.Trains 5 and 6 will complete the circuit as 3 and 4 are being loaded as train 1 is coming down the first drop.
6. when train 1 has made it to the launch, train 2 will make its way up the first hill then dropped.
7. Trains 3 and 4 should be loaded and released, Trains 5 and 6 roll into the station to be unloaded/loaded as train 1 is completing the circuit,while train 2 is hitting the launch, while 3 is getting dropped.
8. Train 2 completes, pulls behind train 1, while train 4 is making its way up the hill and train 3 is hitting the launch.
9. 5 and 6 should be loaded/released, trains 1 and 2 pull into the station.
Thus completing the circuit. THIS is the only way that all 6 trains can be utilized all at once.
Hope I didn't lose ya! I could draw up a diagram to show you if need be. *** Edited 9/9/2006 12:58:35 PM UTC by Zbusta***
I think that post explains how I envision it pretty well.
I think a big key to the ability to run all six will be the ability to move the trains close together and quickly like on MF. On Dragster, they've never quite gotten this ironed out and thus 5 is better than 6 there because the ride is so short and it takes so long to move all those trains around.
-Matt
Regarding the last two posts, what MDOmnis said is why I belive they wont dispatch trains in pairs. They never quite worked out the bugs of TTD dual launch as well as the fact that if the first train of the pair has a problem both trains need to be returned to the station and reset.
But who the hell knows other than the builders, were just speculating on something that we dont have enough info about.
My theory..
There will be two trains in the station and they would only run 5 trains like TTD. One loading, the other unloading. This would seem to speed up the loading process a bit. Train 1 would pull out at the same time train 5 launches. While train 2 would pull into the load position of the station and train 3(on the holding brake) enters the unload half of the station.
Train 2 would then pull out around the time train 1 launches underneath while train 3 pulls up to load, train 4 pulls in to unload and train 5 stops on the holding break. while train 2 and 1 are dueling on the track.
It seems likely this will happen because the 2 trains in the station would give the load side more time to board the train. This would help the ride try to be sent out every 36 sec.
In case of an emergencey stop...
2 trains in the station
1 on a holding brake before the lift
1 under the lift before the launch
and 1 on the holding break outside of the station.
*** Edited 9/9/2006 5:52:38 PM UTC by The John mann***
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