Height/Speed input

i would have to say that the radius of the track is about 200ft, and you may ask 'how do i say this?'

well looking at the tower being constructed, i would say that each section being constructed is about 50ft, anyone else agree or disagree?

with that, it takes about 4 sections for the track to go from ground to vertical, about 200ft. so that's my physics of it.

what do you think? i think it's enough radius for it to not have high g's when going vertical.

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If your not having fun, what are you having?

I'd say it's around 180-190. By the way, mdeng, what equations are you using to get those numbers? (F= mv^2 / r?)

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"Meh."
Wicked twists: 10
Danger: Hgih Voltage!

Can't make it to CP today (sniff!), so I messed about with a track model using one of the great coaster simulators around, and the results are quite interesting. I'm not claiming to know the whole layout of the track, but we all seem pretty much agreed that there will be a launch, up a high (420ft +) tower, down the other way, and then some more track with other elements.

A 110mph launch from a 50ft station will give you about 45mph around the top hat at 420 ft, which is easily enough to make a 30ft radius inverted top-hat and feel comfortable (0.5g without a problem) The view as you go through the tophat is awesome, the ground is a looooonnnggggg way straight down.

110mph at 50ft on the launch means easily this much speed on the way down at the bottom of the pull-out, since the pullout can be low down, say 10ft like MF. In order to dissipate this speed, I believe this is going to be a long track - probably as long as MF. Either that or the brake section is going to be an exciting element!

Another thing that becomes obvious riding the sim is that with the high (average) speed of the train, a short track would mean that the train would be back at the station before there is time to load up the next one. CP has a reputation for maxing-out ride capacity with intelligent balancing of the number of trains vs track length vs time required to load & dispatch a train equation.

That's my 2c today....

Steve
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Steve

Found the Point in 2002 and love it!

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