Block Checks

What rides have you helped block check, how is that ride block checked and which one is your favorite.
The two coasters I've worked: Iron Dragon and Disaster Transport. Essentially, a block check is a deliberate setup: you leave a train/shuttle in the last set of brakes so that the block brakes all have to lock up, and there's a train in each. Then you restart them one by one, and bring them in. Then you have to check the Emergency Stop (E-stop), and you're good to go. I liked checking both rides, because for the Iron Dragon you get to be out at the second lift to restart it, and on Disaster Transport you're up in the building. Great fun!

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PO!NT OF VIEW - A Different Look at Roller Coasters
http://www.crosswinds.net/~justmayntz/thrills/

Fun ? OK I admit it would be fun to go and fix it but not very fun on the ride, when the ride just STOPS and you think it's a huge problem. Espically if you're almost 300 feet in the air on a slant :) But thanks CrystalKat.....it's good to know these things, so you know it is fast and fixable, and everything's alright, and you can explain to someone we will be moving "as soon as possible." By the way- Correct me if I'm wrong, But to my assumings,Millie seems to have most problems with the blocking. Is there a reason this ride is the most notrious for this or no

*** This post was edited by MiLlEnNiUmGuRl on 8/6/2001. ***

I think each ride has it's good and bad days with setups on the blocks. Sometimes, you only get one or even none in a day, other times it seems like you can never go quite fast enough. Setups are caused by anything from slow (read-idiot) guests, special access, stuck harnesses, people wearing a big backpack on the ride, vomit, whatever. But it happens, and it isn't anything broken or whatever, no big deal to fix.

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PO!NT OF VIEW - A Different Look at Roller Coasters
http://www.crosswinds.net/~justmayntz/thrills/

MF has setup problems? Would a setup on MF mean trains stopped in the station, unload station, and stacked outside the unload station? Or could it be a train on the lift, a train in the unload (stuck there because of an idiot) and a train stacked behind the unload?
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DIPPIN DOTS!!!111 THEY ROXOR YUR WORLD!!1!
You are right on the first account.. A train in the load station.. one on the unload station.. and one on the final brake run.

MF setting up on the hill is very rare.. less power outages, circut breakers going off, or a few other VERY RARE incidents... This is of course if you don't count the set ups done on purpose in the mornings...

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- Egg Whites -
MF total - 385 laps
June 11th, 2001 - Gemini 100
"I WILL be there for the silver tag.. I PROMISE.."

Heres how we block checked our arrow coaster at adventuredome....

Send train to lift, stop once fully engaged. Call lift to have attendant pull button with yours to reset lift. Have attendent stop lift. Both pull up to reset lift. Let train come back, set ready breaks. Let train stop, reset ready breaks let train enter station and stop. Hold dispatch buttons and let go. Hold dispatch buttons and have unload let go of thier button. Hold down both buttons and let stop as normal.

This was with one train op. Two train op involved casing a block set up (one train at top of lift, one in ready breaks) and making sure that a train wont enter the station if the other is already there.

Is this similar to the arrow coasters at CP or do they make you do extra stuffs.

You should see us block check our arrow shoots the chutes ride with three boats. LOTS OF STEPS!

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