Brian Short said:
...for the rumors of a MAJOR Mantis facelift...------------------
Mantis Crew '02 - Mantis Rocks!
All that we had heard was that it was rumors about what they wanted to do with Mantis. Whether or not they do it, is totally up to them. But then again, everyone on these boards always takes a rumor and explodes into the next best thing...
This could also be why they are going so fast with the new ride construction.
------------------
June 28th: LocoBazooka Tour (Sevendust headlining)
July 11th: Korn, Puddle of Mudd, and Deadsy
Long live the knocks!!! :)
-Matt
2001 Magnum Crew
------------------
MANTIS ROCKS 2002
MDOmnis said:
CP bound makes a good argument for double gates like on Millennium Force since they don't stick out so far and get in the way of the ops.
Right. The other thing about double gates is that they can open more quickly than single gates. Although Cedar Point's solution has been to move the rails back far enough that when the gates are open, there is still ample room to move along the side of the train...as on Magnum, where the open gate barely sticks out past the pillar. This, by the way, is in accordance with the ASTM draft standard that says that the gate should be clear of the ride envelope when open.
The gates themselves on Magnum aren't too bad, but I don't like how the op has to "climb into a cage" to close the gates and press the dispatch enable. Kind of tough to hustle back there when you have a pillar that you're going to have to go around and then you have to make sure you don't press e-stop also! :)Long live the knocks!!! :)
That's the real problem on Magnum now. Whoever came up with that co-dispatch enable position apparently knows little or nothing about the way Cedar Point ride operations function....Why couldn't they have just mounted the co-dispatch button on the unload side at the uptrack end (where the operator at that position can see into the doghouse) or better yet, on the downtrack end, on the outside of the doghouse?
--Dave Althoff, Jr.
------------------
Jeff
Webmaster/GTTP
Jeff - Webmaster/Admin - CoasterBuzz.com
"There's nowhere to run, nowhere to hide, when it's all in your mind. You gotta let go." - Ghetto, Supreme Beings of Leisure
MDOmnis said:
I don't like how the op has to "climb into a cage" to close the gates and press the dispatch enable. Kind of tough to hustle back there when you have a pillar that you're going to have to go around and then you have to make sure you don't press e-stop also!
Load 3 isn't that hard of a postion becuase all you have to do is close the air gates, check car 6, and hold down the dispatch enable button. When I worked on Magnum this year, I would usually be done before the rest of the crew was done checking their lap bars. Of course, I could just be use to trying to hit Corkscrew's 22 second interval that we hardly ever hit.
------------------
Corkscrew Crew 2002
http://www.msu.edu/~kemppai8/ --- My stupid website
------------------------
MANTIS ROCKS 2002
-Matt
2001 Magnum Crew
You must be logged in to post