Will WT have enable buttons?

  Does anyone know if Wicked Twister will have enable buttons that ride ops will have to push in order for the person at controls is able to dispatch the ride?  I think there should be an enable button because of the safety issues involved with a launched coaster.
I'm sure there is considering most if not all CP coasters have employee ride enable controls. Correct me if I'm wrong!
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CEDAR POINT YES, SIX FLAGS NO! GOD BLESS AMERICA, THE RED, WHITE, AND BLUE! Vertigo Launches 71. WICKED TWISTER RIDER!!
Going to get someone I know who would know for sure to answer this one...
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The Leprechaun
"One of us!"
-The FewER, The Proud, The Po!nter Girls-
Chetto PanelView
Hmmmmm, thinking you meant me Anne....not sure why I would know about controls but here goes?  Well there are a few theories on why you would use remote dispatch or enable pushbuttons.  For a ride like WT, it would be a good idea to verify where all of your operators are when you launch...if someone is standing between seats when the train is dispatched....well that would fall under the really not a good thing category.

Secondly, it is generally considered a good idea to get approval to the control system from more than one person.  Hand signals are good, but positive input signals from two different locations cover a lot more safety issues.  The operator in the control booth may not see something that the remote dispatch panel does and sometimes hand signals aren't fast enough to get the the main operator to release the pushbuttons.

Generally its an issue of redundancy.  Do everything twice.

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-Brian
One of us..
Creative coding
"Chetto panelview"

Jeff's avatar
Generally any ride that has people that can't be easily seen by the person pushing the dispatch should have enable buttons. Heck, even if they can be seen they should have them (see ride-op falling through floor of Batman at SFWOA). Considering that this ride starts to move in a real hurry, I'd want to be extra sure that everyone is where they should be.

Another possibility is pressure-sensetive pads at the ride op corrals. If someone isn't standing on them, the ride doesn't go. That to me would be the best possibility, though a little overly conservative, perhaps.

I would also expect to see the light curtains on both sides of the track that will stop it if anything gets in the way.

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Jeff
Webmaster/GTTP
"As far as I can tell it doesn't matter who you are. If you can believe, there's something worth fighting for..." - Garbage, "Parade"

On Big Shot, up on top of the Statosphere there are usually three ride ops. One at Controls and two checking restraints. For the ride to start one op has to step on a pressure pad and one has to press an enable in addition to the controls op.

At Star Trek: The Experience they also use pressure pads in the "beam me up scotty part". Its a small black pad that they step on.

I think these two attractions are the exception, however. Personally, I think if there is just an enable and a watchful Controls op we'll be fine.

I have to say tho from my experience, it would be nice for everyone to have an enable. Sometimes things get hectic on load and a handsignal may not get everyones attention. Trust me, I've been helping a guest at the park I used to work at with a full hold signal up and the dumba... went for dispatch.........UGH

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