No, but I do think this was an interesting comment recently...
[url]https://pointbuzz.com/Forums/Topic/gatekeeper-valley-video-06132019#602990
Cartwright said:
...A 2 minute passing shower can come off the lake and they will take the time to take a train or two off of everything instantly. Thursday and today are perfect examples. Heck, Thursday afternoon the park was absolutely dead, but Valravn had a 60+ minute wait. Why, you ask? It was running one train because of rain. One train. On Valravn. It was a disaster.
I don't even know what the weather was like in the park today, so I have no idea what the conditions were surrounding Valravn. But I thought the comment interesting, in this new context...
--Dave Althoff, Jr.
/X\ *** Respect rides. They do not respect you. ***
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/XXXXX\ /XXX\ /XXXX\_ /X\ /XXXXX\ /X\ /XXXXX
_/XXXXXXX\_/XXXXX\_/XXXXXXX\_/XXX\_/XXXXXXX\__/XXX\__/XXXXXX
Someone tell the screamscape folks that magnetic brakes cannot completely stop a moving train, only to a creep at best. Friction brakes, drive wheels, Etc are utilized to completely stop a train.
No reports of injuries and for that I’m thankful. Apples to oranges but my brain immediately went back to the Smiler disaster at Alton (human error). Just terrible.
There is a twitter thread out there saying the train hit at 40mph. Pretty sure even if a train coasted through the entire end of course brake run into the station it wouldn't hit even close to 40 mph. It would hit hard, but surely not 40 mph.
As CPVet says, I am glad it wasn't raining too or we'd have easily lost the little bit of progress we have made since 2007. Although I must say it's odd - in 12 years there have now been 3 train bumps at CP.
This is the first I've heard about this. Curious if the incident occurred following some sort of other downtime and maybe there's human error involved. Doubt it would have been control systems related as the ride has been operating just fine into its fourth season. Even if there was a mechanical failure, I don't think it would affect ALL of those brakes up there. I'm doubting very much the 40 mph because there are fixed magnetic brakes up there that shouldn't really be able to fail and they slow it a bunch before the friction brakes stop it completely. I'm sure we'll probably never know the real story.
-Matt
I don't think we can assign a name to the incident without knowing more about the issue that occurred. To think it's a block programming issue after many many thousands of cycles with three trains over three plus seasons is not a leap I'd be willing to make. Quite frankly, everything I've heard from people that would know more than myself say the same about the Steel Vengeance incident. The fact that they literally changed much of the braking on the run behind the station certainly does not point to a programming issue either.
-Matt
MDOmnis said:
This is the first I've heard about this. Curious if the incident occurred following some sort of other downtime and maybe there's human error involved.
The story I heard was there was indeed a breakdown, around 20 mins, with a train stopped on the lift. When the ride restarted, the train on the lift completed the cycle, stopped on the brake run, and then proceeded forward until said bump.
From my vantage point: The quarter back was not looking and totally missed the blitz. If I had been in there I'd have chucked the ball while I was going down to avoid the loss of yards.
Any fool knows that.
Well, that and if they had just mounted those pesky wheels the right way around the braking would have been more than capable of stopping the train...
"Your persiflage does not amuse. " - Ralph (from Around the world in 80 days)
But in the case of Smiler, you had a train that had valleyed on the ride course where there was no means for the computer system to detect it where it came to a rest. The computer correctly stopped the next train because the one in front of it had not passed the next checkpoint, signaling that the block behind the checkpoint was clear. Humans then manually cleared the block system as if nothing was wrong, failing to account for the train still sitting valleyed in the middle of the ride course.
Yes, there was a collision in both cases, but that's pretty much where the similarities end.
In the case of Valravn, there was a train sitting in the station, not even moving at all with huge chunks of steel straight in front of probably dozens of proximity sensors. I'm not quite sure how the system could lose track of a train sitting in the station. I don't have an explanation for what happened and we probably will never really know exactly, but I don't think it was very similar to Smiler at all (thankfully much lower speed and minus the severed limbs to be sure, but also in how it came about).
-Matt
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