2005 - Dragster Photo
2002-2007 - Season Pass
Jeff said:
The entire assembly is pushed up against the underside of the train by springs. Air bladders fill to push the entire assembly down away from the train so the tires do not make contact.
For the sake of accuracy, while Jeff's description is correct for the drive wheels at the launch position, the descending drive wheels on the brake run work in the opposite manner. The springs push the drive wheel assembly down and the air bladders push it up.
If it was the other way around, the tires would always be up during a loss of power. If a train attempted to pass over the drive wheel tires while they were not turning, that train's passengers would not appreciate it in the slightest. The train would end up coming to a halt on the brake run. Considering there is no catwalk along the brake run, the only way to get them out of the train in that instance would be with a cherry-picker. The first location a train can come to a complete stop is Hold 2. This is the first location where the drive wheels cannot descend.
Pete is correct about why there are drive wheels on the brake run.
As for why all of the drive wheels turn on when the train is already past some of them, well, it's for the sake of simplicity in programming. It's far easier to just turn on an entire block's worth of drive wheels than to set up a case situation that first determines the exact location of the train within the brake block and then turns on only the necessary drive wheels. Top Thrill Dragster's programming is already complex enough, why make it any more complicated than it needs to be.
With regards to the red train, let the debate continue. :)
Back to lurking.
Maverick '07 Crew (1, 2, 3, 4, 5...oh no...)
Los Alamos National Lab '04-'07 (LoA to finish Masters Degree)
TTD '03 Crew (76 Launches - 71 Complete Circuits)
Jeff - Advocate of Great Great Tunnels™ - Co-Publisher - PointBuzz - CoasterBuzz - Blog - Music
However, this fail-safe logic does cause an issue with 6 trains. With 5 trains, Hold 2 is always clear; with 6 trains you have to wait for Hold 2 to clear. That's why 5 trains will always be better than 6 trains. I'll let you decide if it's merely coincidence that the 6th train is now no where to be seen. :)
**ADDITION**
Check out the 2nd to last post on this page. It explains how to use Jeff's logic to benefit the capacity of the ride.
http://www.pointbuzz.com/cpplace.aspx?mode=thread&TopicID=13705&page=2 *** Edited 6/23/2004 5:13:05 AM UTC by Purdue University Engineer***
Maverick '07 Crew (1, 2, 3, 4, 5...oh no...)
Los Alamos National Lab '04-'07 (LoA to finish Masters Degree)
TTD '03 Crew (76 Launches - 71 Complete Circuits)
Funny you bring up the second holding area. It seems to me that's the barrier in getting another train launched, not the launch system. It seems to take forever for the ride to advance a train out of that position.
Jeff - Advocate of Great Great Tunnels™ - Co-Publisher - PointBuzz - CoasterBuzz - Blog - Music
You have hit the final nail on the head for Dragster's capacity coffin.
Of course, there are always days when the hydraulic system wants attention too. :)
Maverick '07 Crew (1, 2, 3, 4, 5...oh no...)
Los Alamos National Lab '04-'07 (LoA to finish Masters Degree)
TTD '03 Crew (76 Launches - 71 Complete Circuits)
Jeff - Advocate of Great Great Tunnels™ - Co-Publisher - PointBuzz - CoasterBuzz - Blog - Music
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