At some point I would expect many of these things like dorms, Purchasing, Personnel, etc to be located off the peninsula but things like maintenance, the laundry, foods warehouses, etc will probably have to remain on-Point.
"You can dream, create, design and build the most wonderful place in the world...but it requires people to make the dreams a reality."
-Walt Disney
Please remain seated until the ride comes to a complete AND final stop.....
Screamster 08,09,10,11
Soak city 10,11
Castaway Bay 10,11
** Worst screen name ever**
--Dave Althoff, Jr.
"You can dream, create, design and build the most wonderful place in the world...but it requires people to make the dreams a reality."
-Walt Disney
Screamster 08,09,10,11
Soak city 10,11
Castaway Bay 10,11
** Worst screen name ever**
but...i still dont understand why gemini and mine ride dont store those trains on the holding tracks...i mean they both have farely large ones. *** Edited 8/20/2004 6:14:23 PM UTC by airtime25***
The Amazement Park
airtime25 said:
i doubt magnums trains will ever come off the track or on the holding tracks, let alone MF's trains!
The trains are removed every year :)
Why would they want to do that?
"You can dream, create, design and build the most wonderful place in the world...but it requires people to make the dreams a reality."
-Walt Disney
Chief Wahoo said:
Storing trains on the track when they know very well they will never be put into use invites a great deal of criticism. "That line was so long and looks at these trains they could have put on the track."
So if the extra trains are right there on the holding track then they can be put on when the lines get long, isn't that the point, having the extra trains accessible if need be?
The Amazement Park
Everybody who would notice idle trains also knows that Gemini can and did run six trains.
--Dave Althoff, Jr.
The Amazement Park
They could still run 6 trains as easily as they could last year with the air gates. It's just a matter of timing the stupid gates right.
Seriously, I understand that they did almost nothing to the controls, except possibly to add a co-dispatch button in parallel with the brake release on the main panel. And on the one hand that may be part of the problem. On CP's other coasters, the train comes into the station and the control system automagically parks the train, releases the lap bars, and opens the gates. Of course, most of the computers can't park a train worth $#!+, but they deal with the timing problem by automatically popping the lap bars and gates as the train stops, so there is no delay waiting for the operator to realize that the train is stopped and it is okay to open the gates now.
Gemini is still run by hand, and if it works like the other coasters, the gates are NOT operated by the controls operator. As on *ahem* certain other coasters, the secondary panel is positioned in an awkward spot, and that operator is the one who has to manage the gates AND check a bunch of lap bars and seat belts. The more I see (and I don't see that ride a lot because I can't tolerate waiting in that long line for it...) I think the whole platform retrofit needs a re-think. The exit gates are poorly positioned on the red side, the co-dispatch/gate controls are poorly positioned on both sides, and perhaps the gates should open with the lap bars. I also think they should have gone with double gates as on Millennium Force as the shorter distance would allow the gates to open faster.
If they update the controls, I fear this will all be moot because experience suggests that the computer will be set up to stop the trains on the safety brake every time and then bring them in at a crawl, making the ride barely able to run two pair, let alone three. Kind of like what we see on Mine Ride. :(
--Dave Althoff, Jr.
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