I also think that the station(s) will be back in the trees near the ID turn, nearly on the ex break area for employees. This from the fact that the chain link fencing that went up this year maybe in place to prevent people in the queue from wondering outside the area and getting hit by the ID train. It is unlikly but ya know.
I wish the queue entrance went through the top hat but will probably be nearly across from corkscrew. With the ride times down on Magnum, Corkscrew and Gemini, I am sure the station will be very near there.
A launch block maybe....
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"Sit down right, hold on tight, and enjoy your flight on Shivering Timbers!!"
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Turkeys, the only animal smarter than man
By the way, can you explain the 3 station system to me? It sounds interesting, but I am not sure how that works...
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-Chris Woodard
Let's ride the "Sky Ride Sponsored By The Ohio Lottery Odds Are You'll Have Fun" Ride!
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Dan Haverlock
"How do you own disorder?"
That station launch is what kills Xcelerator's throughput. With Knott's policies on that ride, the crews need all the extra time they can get. The extra few seconds you gain by not launching out of the station would help a lot.
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Scott W. Short, Rail Junkie
mailto:scott@midwestcoastercentral.com
http://www.midwestcoastercentral.com
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Jeff
Webmaster/GTTP
Jeff - Webmaster/Admin - CoasterBuzz.com
"There's nowhere to run, nowhere to hide, when it's all in your mind. You gotta let go." - Ghetto, Supreme Beings of Leisure
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June 28th: LocoBazooka Tour (Sevendust headlining)
July 11th: Korn, Puddle of Mudd, and Deadsy
Do you think that the new ride will have 20 passenger trains like Xcelerator or will they add another car to increase capacity?
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I'd rather die living than live like I'm dead
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June 28th: LocoBazooka Tour (Sevendust headlining)
July 11th: Korn, Puddle of Mudd, and Deadsy
With more stations, you need more ride ops.
*** This post was edited by crash 9/28/2002 10:31:01 AM ***
Let's see:
2 trains (call them A and B) in station, loaded and ready to go.
Roll them forward to staging area. Roll 2 more trains (C and D) forward from back staging area to station. Begin unload/load on them (which, with a huge CP-quality crew, shouldn't take all that long)
Once D is clear of back holding area, launch A and roll B forward to launch area. When A hits the holding area, launch B. In the meantime, C and D should be pretty much ready to go, so roll them forward. Repeat cycle.
Not that this is what'll happen, but hey, it could work. (Oblivion at Alton Towers uses a similar "load 2 at once" system to run 6 of the 8-across 2-car trains at once, and it works pretty well)
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--Greg
My Home
MF count: 54
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Scott W. Short, Rail Junkie
mailto:scott@midwestcoastercentral.com
http://www.midwestcoastercentral.com
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You Don't Win Friends With Salad!
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