^ That would be A-mazing!
Californian in Ohio
'10 - TL Magnum XL-200
'09 - ATL Top Thrill Dragster
'08 - Magnum / Corkscrew crews
'07 - maXair / Magnum crews
'06 - Wicked Twister / Skyride / Millennium Force crews
I hope they mount them better than the ones on Adventure Express.
-Donald, Owner/Webmaster,
KIExtreme.com - The In-Depth Guide to Kings Island
RaceRinger said:
Here's a good project. Look at side-profile pictures of the hills on MF, and then look at side-profile pictures of the hills on Apollo's Chariot (20-plus seconds of airtime), and you'll understand why it gets more than MF. MF's hills are gradual arcs, whereas AC's hills spike at the top, creating much more intense upward momentum, and lots of airtime.
(Beat a dead horse)
Actually, All of the hills on B&M's Hyper coasters are designed to be perfect parabolas, giving off exactly zero Gs. Apollo's hcariot has a longer amount of float time because, since the parabola is shaped perfectly, you get that 0Gs until the train begins to rotate back to horizontal.
Anyways, yeah, you could probably hold on throughout Millenium's entire course, The only times you might have trouble are the first drop, bunny hill, and maybe the other two hills, but it shouldn't be too hard.
Millenium's ballistic profile runs higher than the track, if only by a small amount, while, Apollo's chariot's ballistic profile is nearly Identical to it's track profile.
(edit: my bad already been explained.)
I am absolutely not an engineer, and I don't even play one on TV, but don't the laws of physics insist that the perfect zero gee only applies to one point on the train? It just seems to me that the ballistic trajectory should vary from the front of the train to the back heading over these perfect parabolas. Even though the cars all have the same velocity at any point -- being coupled together, obviously -- the position on the track where that velocity is experienced depends on where one is sitting. Does that even make any sense? Again, let the engineers in the room correct me.
From my experience, most coasters have a design where zero gee over these hills is usually experienced in the middle of the train. Toward the front, the ballistic profile should be less than the track profile -- the car holds you up and keeps you from falling. Toward the back, the ballistic profile is higher than the track profile -- the restraints keep you from flying out of the car at the apogee of the hill.
My author website: mgrantroberts.com.
In general, both the front and rear of the train's ballistic profile is above and below the track at some point. The front approaches the crest at a higher speed than the middle would approach the crest, causing the ballistic profile to be above the track (negative g's), and slower than the middle would be after the crest causing positive (not necessarily more than 1, though) g's. It's opposite for the back of the train. You experience positive g's approaching the crest and negative g's after the crest. This is VERY noticeable on Magnum (mostly because the hills aren't even close to parabolas) - the ejector moment in the front of the train is just a bit earlier that if you were sitting in the back of the train.
IntiMANIAC said:
(Beat a dead horse)Actually, All of the hills on B&M's Hyper coasters are designed to be perfect parabolas, giving off exactly zero Gs. Apollo's hcariot has a longer amount of float time because, since the parabola is shaped perfectly, you get that 0Gs until the train begins to rotate back to horizontal.
Anyways, yeah, you could probably hold on throughout Millenium's entire course, The only times you might have trouble are the first drop, bunny hill, and maybe the other two hills, but it shouldn't be too hard.
Millenium's ballistic profile runs higher than the track, if only by a small amount, while, Apollo's chariot's ballistic profile is nearly Identical to it's track profile.
(edit: my bad already been explained.)
I'm not sure how I was beating a dead horse, I wasn't criticizing MF at all, it's actually my favorite ride in the world not counting Voyage. I was just explaining how B&M hypers have more airtime than MF. I really don't care that much about airtime though, I'm more of a total package kinda guy.
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