Mine Ride Trains

Whenever I ride Mine Ride they have two or three trains running, with the other trains in the storage shed.

I was just wondering if they rotate the trains, or if they just keep the same ones on. I remember one year when the storage shed was empty, (before the control change) and they didn't have the other 3 trains anywhere in sight.
I'm imagine they're rotated. If you check the transfer track outside Disaster Transport (near the exit), you'll see a spare shuttle there - it is rotated throughout the season, because maintenance keeps track of the "mileage" on the different shuttles, and they try to give each one approximately equal usage.

-------------
PO!NT OF VIEW - A Different Look at Roller Coasters
http://www.crosswinds.net/~justmayntz/thrills/
Ride of Steel's avatar
We rotated through the trains to try to even out the amount of run hours they got.

-------------
Natalie
Mine Ride '99 (RIDE MINE!)
Thunder Canyon '00 (TC2K 0\/\/Nx0rZ j00!)
Millennium Force '01
Isn't one of the trains, I think #1, all rapped up in the Boneyard?

-------------
http://sapman.homestead.com --- My stupid website
I keeping hearing about this neew control system, what is so unique about it?

-------------
Adventuredome Ride Op 2000 - present
Future CP Ride op?
ShiveringTim's avatar
Yes, train #1 is in the boneyard.

As for the control system...ah, I'll let RideMan take that one :)

-------------
Scott W. Short, Rail Junkie
scott@midwestcoastercentral.com
http://www.midwestcoastercentr
Whats wrong with train #1?

-------------
2001 MF Count: 0
Favs:
1. Iron Dragon
2. Raptor
3. Gemini
4. Magnum
5. Demon Drop
The new control system allows three train operation.

The rides original system was set to run with five, but it took two crews, and frankly, Mine Ride isn't in need of five train operation.
Mine Ride's old control system was entirely manual and had no less than six blocks on it. All of the station braking was done by hand; a very simple logic system handled the block brakes (in fact as you started up the ramp into the station you could look over at the block brake uptrack of the tunnel where a sign indicated the two brake pressures for "trim" and for "stop"; a system of solenoid valves took care of figuring out which would happen when the train arrived on that brake. But I am getting ahead of myself.

A few years ago, at a particularly inopportune moment, somebody made a terrible mistake and caused Very Bad Things to happen with a couple of empty trains. I won't elaborate, though I am sure you can figure it out, and I won't name names except to say that it was NOT a seasonal employee. As if the incident wasn't bad enough, a Very Important Person Not Employed By Cedar Fair happened to be watching when it happened.

Mine Ride never again ran three trains in revenue service with that control system. The result was long waits for a couple of seasons. Then for the 2000 season, Consign AG designed and installed a completely new control system for the ride. Now the lifts have variable speed motors, the two block brakes are gone, and the brakes are a modern canister style. With the new computerized control system, the ride can once again run three trains. It can no longer run four or five because the block brakes have been removed.

BTW: I verified the disaster story separately with both that year's ride foreman and with the aforementioned Very Important Person.

--Dave Althoff, Jr.
Can anyone elaborate on the issue with the empty trains? I would like to know please....
-------------
2001 MF Count: 0
Favs:
1. Iron Dragon
2. Raptor
3. Gemini
4. Magnum
5. Demon Drop
The guy who came up and installed the new system must have been a genius... ;)

Right Brian? hehehe

-------------
- Big Pimp -
MF 2000 - 269 laps
MF 2001 - 107 laps as of (7/26/01)
June 11th, 2001 - Gemini 100
jaredb12, I'm not going to say. But if you put 2 and 3 together, you can probably figure it out. :)

Oh, and I think the guy who installed the new control system set the braking points entirely too slow on the station approach. Unfortunately, I don't think that guy reads CP Place. His colleague does, though...!

--Dave Althoff, Jr.
But if you put 2 and 3 together, you can probably figure it out.

That has to be one of the cleverest things I've read in a while. I get six, does anybody else get six?

A Gilman guess: I'm guessing that trains 2 and 3 got together for a little party and didn't invite their friend intentional.

-------------
-John Gilman; Proud Participant of the DT 80 and member of the O.C.!
Hmmmmm, A 10 car mine train. Now that I got to see.

It's prety sad when I can beat Mine Ride in a race from the end of its helix into the station.

--------------
2001 Force Laps-106
2001 Magnum Laps-222
6/11/01 Gemini Laps 100
Wow is this fun to watch. :)
-------------
*-CP Irvine-*
The FewER, The Proud, The Po!nter Girls
I know who's fault it is!
AIM SN: ACEerCP
What could I possibly know about it Rob? :) As for the station speed, well that one was changed by park personnel to where its at right now and not Consign....from what I heard from the lemon chill guy....

-------------
-Brian
I really should be working...
Ride of Steel's avatar
Park personnel...lol.

Wonder who that could be?

-------------
Natalie
Mine Ride '99 (RIDE MINE!)
Thunder Canyon '00 (TC2K 0\/\/Nx0rZ j00!)
Millennium Force '01
I have vague memories of the manual operation of 3 trains on this coaster, possibly 4, but not certain.

I recall in the mid-to-late 80s there was a vertical orange line painted about 2/3 or 3/4 up the lift hill. The operator at the console would watch the lift hill in the mirror (at the console), and when the front of the train on the lift reached that point, they would dispatch the train in the station.

I also remember the "rumbling" sound of the track at the final helix when a returning train started in, and the great anticipation I had (I was a kid) that it would hit the back of the train still in the station. I do remember incoming trains stopping on the "holding" brake (?) before the station, but only rarely.

Of course, this was before the (yuk) seatbelts on the trains, and also before the extra thick foam padding on the orange metal lapbar (i.e. when I could still fit in the train!).

I remember many "11 in a row" trips on that ride to the point that my parents would get ill.

This ride is a classic and I hope it stays for a long time...great location, a great "part" of Frontier Town, and a great family coaster for those just beginning to get their coaster legs.
Agreed absolutely 100%.  You have to hold onto your roots.  What keeps these rides going strong since the day they were built is a firm dedication from Pointers, attentive operators and consistent maintainence.  CCMR is also a great ride to have tickle wars with significant others.

Not to mention distract other riders on the train when someone starts screaming when going up the first lift hill.
-----------------
Laugh ye not too hard at my piddly stats.
MF: 2
Magnum 4
Raptor: 2
I'm working on it, Jeeze!!

*** This post was edited by Wade on 10/19/2001. ***

this is off cars but with the mine ride idea. This year my friends and i rode the mine ride about 30 times in one day. It was awsome. We rode in all the cars ( front and back) The front is painfull! but the back is the best!!!

You must be logged in to post

POP Forums app ©2024, POP World Media, LLC - Terms of Service