While I think that would certainly be nice and I hate to see such new/nice playground equipment scrapped, I don't think it would work in such a high traffic area. Even in the 2019 "heyday" of FF, I think it was off the beaten path enough that the playground never really got overcrowded. I'm thinking it would get overcrowded on a main path like that, they'd have put a fence around it, staff to regulate capacity, etc.
Those things always have fences around them as a feature, to limit the number of entrances so that it's easier to keep track of little ones. But I'm not sure how well the drab, tan and brown colors would fit on the main midway.
I wonder if there's any reason they can't move PWE to StR's station. Not only does it fit better thematically along Frontier Trail, doing that would allow them to link Camp Snoopy with the island via a bridge, bringing the play structure to within a reasonable walking distance to that kids area.
Brandon
The park has repainted bigger equipment, so that is possible too.. other thought is to ship it off to the sportsplex, but then you lose the benefit of it in the park. If concerned about traffic, bump a ride or 2 from snoopy zone over to old matterhorn area and install playground on the side of the arcade…
There is a fence around the "Highground" play structure. It's a short one, not the type intended to keep people out of low zones, just enough that any kid wandering out would have to funnel through the exit. Pretty much all modern play areas are set up this way, and as parents we have a deep appreciation for the concept. You may not know exactly where your kid is in one of these massive structures, but you know they're in there somewhere and haven't escaped.
Brandon
Cedar Point Director of Communications Tony Clark said guests who experienced Forbidden Frontier enjoyed it. “Just as we evaluate our other attractions, including how popular they are, how guests use them and how the park landscape could evolve over time, we followed this same evaluation process for Forbidden Frontier and decided it was time to close this chapter,” he said. “We have great guest feedback from Forbidden Frontier and will use that information as we plan future interactive experiences.”
While I'm disappointed that this is going away, and I agree with Jeff as quoted in the article that these moves seem like a short sighted way to save on costs, I applaud the park for taking a big swing on Forbidden Frontier. They could have easily made a halfhearted attempt at an interactive attraction, but they made a legitimate investment and really went for it.
Looking forward to whatever the future holds back there.
Also, I have to point out that it's no wonder FF wasn't more well known given that Celeveland.com described its location this way:
The attraction took up several acres near the back of the park, adjacent to Iron Dragon and Top Thrill Dragster roller coasters.
Brandon
I think the intention was to position the front of the relocated Dodgem along the (then) Wicked Twister midway, not as part of KK. Although it could be argued that the speed of those new, expensive Dodgem cars bring the ride down to a distinct kiddieland level.
I agree that KK could use a face lift but I have a word of caution. Some of the hardware in that area hasn’t changed much in 60+ years, and I say that as a good thing. The Herschel rides and the Roto Whip are relics that should be preserved at all costs. I rode them all when I was a boy in the 60’s. I can’t ride them now and I have no great grandkids, but I usually take a stroll through that area to check on those old pieces. And the Kiddieland Carousel has a happy home there as well. I represent that ride with one of my tattoos.
I wouldn’t be sad if that area never changed.
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