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aIrtIme'S oVeRrAtEd...
Yep... that's a real mystery.
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Jeff - Webmaster - GTTP - Sillynonsense.com
DELETED! What time does the water show start?
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CP Coaster Guide Ride Count
TTD: 1, WT: 9, MF: 4, Mantis: 3, Raptor: 6, Mean Streak: 5, Magnum: 5
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aIrtIme'S oVeRrAtEd...
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If I win the lottery, I promise not to quit my job. Although, it may not take very long for me to be fired.
In the immortal words of Socrates, "I drank what?!"
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aIrtIme'S oVeRrAtEd...
*** This post was edited by RockDown2G 6/29/2003 10:54:45 PM ***
To date, I have only once seen TTD hit anything like its theoretical launch interval for more than 2 consecutive launch pairs. I have to say that if the day ever arrives when we really do see trains fired off every 30-odd seconds, the advantages of loading 2 trains instead of 1 will become obvious.
You'll still have to wait a long time for the front row though :)
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Steve
'03 : TTD : 4 MF : 34 Raptor : 30 WT : 19 Other : 39
However, we'll only see advantages in capacity if the ride starts operating the way it was intended to.
RockDown2G said:
I think everyone is missing what I'm getting at. You could still have a launch position and a pre-launch position but just load at one point. This would keep the line moving faster at the end. As long as you could load a train in the time it takes to launch another, it works the same way.
No no no. It doesn't matter if they load one or twelve trains at the same time, the line will not move any faster. You can only launch one train every "x" seconds. The capacity of the ride doesn't change.
It is advantageous to have two trains loaded at a time because it assures there's always another train queued for launch. I've seen them do it 50 seconds apart. You can't move a train in, load it and move it out in 50 seconds.
Remarkable as it may seem, people who design and run $25 million rides might actually know what they're doing.
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Jeff - Webmaster - GTTP - Sillynonsense.com
DELETED! What time does the water show start?
Jeff said:
No no no. It doesn't matter if they load one or twelve trains at the same time, the line will not move any faster. You can only launch one train every "x" seconds. The capacity of the ride doesn't change.It is advantageous to have two trains loaded at a time because it assures there's always another train queued for launch. I've seen them do it 50 seconds apart. You can't move a train in, load it and move it out in 50 seconds.
Oh but it does make the line move faster if you're only loading one train. If you load 1 train, the line does not split and the line moves for every train that is launched. If you load two, like they do now, the line only moves for every other train launched. Its the same idea of waiting in line at the bank or the grocery store. People are moved through faster when they make one line and the next person in line goes to the next available teller. In the case of TTD, if it loaded all six trains, the line would split into six lines, and the line would move once for every six launches.
Granted that if the ride is getting close to 45 second or so launch interval, then its an advantage. But if it continues launching at 2 minute or more intervals like it was (and from word-of-mouth has been), then dual loading isn't doing anything.
Also, as a side note, there really is no need for the condescending comment at the end. The idea of a forum is to discuss and share ideas. Believe it or not but there was a day when even you did not know everything.
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aIrtIme'S oVeRrAtEd...
Waste of space if they were to do that. As present the line would move the same as it does with them loading one train at a time.
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Wanna Get High? Ride Top Thrill Dragster!
RIP Top Thrill Dragster Themeing, who lies here in pieces on June 26, 2003.
I get it now. The line does not move "faster" or "slower," but rather more or less frequently. Its true that in the 6 train loading scenario, it only moves once for every 6 trains launches. However, the lines are also 1/6th of the length of the line where only 1 train is loaded. So, the waits are equal but one just moves more often than the other.
0:00 Train 1 to launch
0:00 Train 2 to staging
0:00 Train 3 to load 1
0:00 Train 4 to load 2
0:15 Train 1 launches
0:15 Train 3 load begins
0:15 Train 4 load begins
0:30 Train 2 to launch
0:45 Train 2 launches
1:00 Train 3 to launch <-0:45 after load began
1:00 Train 4 to staging<-0:45 after load began
1:00 Train 5 to load 1
1:00 Train 6 to load 2
1:15 Train 3 launches <- 0:30 after #2 launches
1:15 Train 5 load begins
1:15 Train 6 load begins
1:30 Train 4 moves to launch
1:45 Train 4 launches <-0:30 after #3 launches
2:00 Train 5 to launch <-0:45 after load began
2:00 Train 6 to staging <-0:45 after load began
2:00 Train 1 to load 1
2:00 Train 2 to load 2
2:15 Train 5 launches <-0:30 after #4 launches
2:15 Train 1 load begins
2:15 Train 2 load begins
2:30 Train 6 to launch
2:45 Train 6 launches <-0:30 after #5 launches
--Dave Althoff, Jr.
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aIrtIme'S oVeRrAtEd...
If you load one train at a time, it would still take almost as much time as loading two at the same time, which would cause major stacking in the brakes.
The point is, the dual loading station does indeed make the line move faster than a single station.
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Ryan McCanimal
Webmaster of Thrillgallery.com
"eye for an eye makes the whole world blind"
Remember, the ride has not yet operated as designed. The logic of the dual loading has everything to do with the way the ride is designed to work, not the way it's run so far.
--Dave Althoff, Jr.
Right now, I'd take operational :)
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Scott W. Short
mailto:scott@midwestcoastercentral.com
http://www.midwestcoastercentral.com
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