Yeah, Soggy, that's the other thing. I just assumed every park had the same amount of ops per big ride as CP did - you know, one at the queue entrance, one at the platform entrance, one on spiel, one on dispatch, and two or three to check restraints, etc. I soon found out, however, as I made my way around the country just how rare this is. On a large coaster many parks try to get away with as few as two ops - actually, most of the time. I was at SFOGeorgia this year on an extremely busy Saturday and watched (and waited and waited and waited) in dismay as the huge line for the Georgia Scorcher (stand-up coaster) inched agonizingly slowly towards the platform, where two harried employees tried to load, spiel, check the usual finicky stand-up restraints, and dispatch one train while the returning train, having long completed the circuit, sat outside the station for a good five minutes (I mean, my God, we had more ops on the Sky Streak coaster at Boblo Island!). Of course, the other thing that contributed to the long wait in line was the lack of a SFOG employee preventing the literally HUNDREDS of line jumpers pouring through a gap in the queue. I realize this is an extreme example, but I am always impressed at CP's willingness to sacrifice a bit of profit in order to enhance the enjoyment of its guests.
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Age and treachery will always overcome youth and skill.