Aquarium half gone, giant footers in the sand

I remember reading someone's idea about having a transfer track, with two trains.  It would be similar to MF's, and DT's loading and unloading stations. This would allow the ride ops to load a train while the other is traveling through the circuit, and then switch the trains.

*** This post was edited by Alex Parks on 10/24/2001. ***

V2 & S:UE both have 28 riders/car.  V2 at least has a long line even when the park is uncrowded.  They are definitely low capacity rides.  One way to increase capacity without full dual tracks is to have dual tracks just for loading & unloading.

-- Harley

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CP fan since 68.

The Only problem I see with Daul tracks on an Impulse is the fact that you go back and forth over that track numerous times. If the joints aren't lined up perfectly, you're in for a treat when you're going that fast and you hit a "bump" the only reason i'm seeing that Mr. Freeze can do it, because it only runs over it once, going 1 way and it's done. when it comes back, it's moving so slow that bumps won't matter. Also, a train going that fast over a joint in 2 track peices, and THAT many cycles a day would probably produce a lot of stress and wear and tear.

Josh

*** This post was edited by Raven-Phile on 10/24/2001. ***

Like I said just make the Train 4 wide it would do the samer thing as a transfer track just much less complicated. 56 peeps on one cycle is still a lot.
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Raven-Phile, have you ever ridden an Intamin? They probably manufacture the smoothest coasters in the industry. They have already built 3 of this type, and there aren't any complaints of bumpiness, and if the joints don't line up right, it's the fault of the company. They would probably end up sending for another piece of track that was accurate.

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MF count: 23

CP bound, have you ever ridden across the switch (between stations) on Millennium Force?

--Dave Althoff, Jr., who has...
Jeff's avatar
Ka-chunk! Ka-chunk! Ka-chunk! (Ow!) Ka-chunk! ;)

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Jeff
Webmaster/GTTP
"As far as I can tell it doesn't matter who you are. If you can believe, there's something worth fighting for..." - Garbage, "Parade"

A friend of mine who knows a thing or two about coasters saw the footers and was guessing that they indicate a racing (two track) coaster.

Why, I don't know.  That was just his guess.

While I'm not sure if the footers are indicating much of anything at this point, they do seem a bit wide for a single track coaster.  But then again, maybe they have to be to distribute the load well enough on the beach.  An interesting thought either way...
I think everyone that is saying, "they should make the trains 4 across" is failing to realize something.  If you make the train 4 across, there is more space in between rows of people most likely as each car has only one row of seats so capacity is not doubled.  In order to navigate those twists, the train has to have some manuverability.  The design on the B&Ms accomplishes this perfectly, but just because they seat four across, does not give them increased capacity over a ride that has two across seating (but more rows of two).  Most B&M's have either 32 or 36 people per train while Magnum and MF also have 36 per train.  The point is that the likelyhood of having a train with 14 or 20 cars with 4 across seating is very slim.
Also, to Logan's point about the footers - someone can correct me if I'm wrong.  Isn't more concrete going to be poured on top of what is there to create the spot that the supports actually attach to?  MF's footers are much larger than those if I'm not mistaken (see http://www.guidetothepoint.com/thepoint/gallery/img.asp?img=h-mfconst76.jpg).
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-Matt
2001 Magnum Crew

*** This post was edited by MDOmnis on 10/25/2001. ***

Rideman, but that's not meant to be tight fit since it has to transfer...that part of the ride wasn't designed to handle trains going 70 mph.
X-Flihgt has two sides to a loading station.  The track has a little piece that flipps over to allow the other train to move out, then flips back the other way.  At lease in the opening year, it didn't seem too bumpy.

Some coaster site has a video that shows this, but I can't remember it off the top of my head.

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I love fall...
The cool, brisk air...
The brightly colored leaves...
The amusement park announcements...

But the Intamin Impulse trains are longer to begin with so it could have double the capacity. look at Deja Vu they just added extra seats on the outside of each row to make it four wide, the trains gauge would not need to be any wider, just the seats below, I do not see how maneuverability would be an issue.

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RideMan said:
CP bound, have you ever ridden across the switch (between stations) on Millennium Force?

--Dave Althoff, Jr., who has...


I have too, what a sheer thrill!!;)

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"I'm on a drinking team with a bowling problem..."


Magnum Force said:
look at Deja Vu they just added extra seats on the outside of each row to make it four wide, the trains gauge would not need to be any wider, just the seats below, I do not see how maneuverability would be an issue.
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Remember that Déjà vu only sits 32 and has 8 rows of cars (ala some B&M's). Having adding more cars to this may cause execs weight on the ends and cause the train to valley in the cobra roll. Wait it already dose that!
 
The current Impulses have 14 rows/7 cars and sit 28 I believe. I think it won't be that much of a problem to add extra cars like they did with MF (have 9 and it seats 36)
Adding 4 across seats may add to much weight which I think is the real issue. More weight means more power to launch it Launching 72 people and speeds of 100 MPH may be impossible.
 
I would actually prefer 4 across seating in the front or end anyway. It would be good if they had 2 in the front and 2 behind it but set wider so 4 people in essence could be sitting in the front 9 (like the Deja's).. You could turn the cars around on the other end too and create 2 different ride experiences!
 
As for Capacity, 2 sets is the way to go. Here is an Estimate
 
Ride Time 1:15
Load time 45 seconds (I know we can hit that! Gemini crew could do it faster even)
Total per cycle 2:00
Trains Per hour 30
Train sits 36
PPH around 1080 (I will say 1000)
x2 sets = 2000 PPH!
 
This thing could dethrone Raptor as the 2nd highest capacity ride.

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2001 Force-314   Magnum-488
I rode Gemini more than once during a day.

*** This post was edited by Joe E. on 10/25/2001. ***

The Aquarium is ruble now... Just a few odd walls stand. It looks really bad.

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2001 Force- 314  Magnum-498
I rode Gemini more than once during a day.

... And Oceana(Stadium) is not going anywhere, and will be in operation next year.

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Andrew Hyde
http://www.experiencethepoint.com

If the ride time's 1:15, that's even less than the ridiculously short ride on Corkscrew which currently holds the record short duration for big kid coasters at 1:31 seconds.  For such a short, trip, it had better be worth all the hype.
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"Hello, my name is *TIMMY!!*"
Laugh ye not too hard at my piddly stats. MF: 3; Magnum: 5; Raptor: 2
I know a whole lot more than maybe some of you, but probably not.
But don't forget - probably half (I haven't timed it) of Corkscrew's ride is the lift.  Same goes for Magnum and most coasters in the world.  An Impulse has no lift.  Magnum's actual "ride" from the time the train drops off the lift until the time the train enters the safety brakes is about 60 seconds.  MF is about the same according to the Discovery show anyway.
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-Matt
2001 Magnum Crew

*** This post was edited by MDOmnis on 11/9/2001. ***

Yeah, Millennium's is usually around 60.

Except for that day whan it was 69.8! ;)

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Force Laps: 424
VertiGo Shots: 32
6/11/01: Gemini 100

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